[Mesa-dev] [PATCH 34/77] glsl: cache clip distance array size
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:04:53 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 1d71068..ddf0c5d 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -988,6 +988,8 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
blob_write_uint32(metadata, shader->num_samplers);
blob_write_uint32(metadata, shader->active_samplers);
+ blob_write_uint32(metadata, glprog->ClipDistanceArraySize);
+
if (shader->Stage == MESA_SHADER_FRAGMENT) {
struct gl_fragment_program *fprog =
(struct gl_fragment_program *) glprog;
@@ -1030,6 +1032,8 @@ read_shader_metadata(struct blob_reader *metadata,
linked->num_samplers = blob_read_uint32(metadata);
linked->active_samplers = blob_read_uint32(metadata);
+ glprog->ClipDistanceArraySize = blob_read_uint32(metadata);
+
if (linked->Stage == MESA_SHADER_FRAGMENT) {
struct gl_fragment_program *fprog =
(struct gl_fragment_program *) glprog;
--
2.7.4
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