[Mesa-dev] [PATCH 38/77] glsl: cache system values read bitfield
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:04:57 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 11ce512..ae3633e 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1004,6 +1004,7 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
/* Use the lowest bit to indicate that there is shader_metadata here. */
blob_write_uint64(metadata, glprog->InputsRead << 1 | 1);
blob_write_uint64(metadata, glprog->OutputsWritten);
+ blob_write_uint32(metadata, glprog->SystemValuesRead);
blob_write_uint32(metadata, glprog->UsesGather);
blob_write_bytes(metadata, glprog->TexturesUsed,
@@ -1054,6 +1055,7 @@ read_shader_metadata(struct blob_reader *metadata,
if (has_shader) {
glprog->InputsRead = has_shader >> 1;
glprog->OutputsWritten = blob_read_uint64(metadata);
+ glprog->SystemValuesRead = blob_read_uint32(metadata);
glprog->UsesGather = blob_read_uint32(metadata);
blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
--
2.7.4
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