[Mesa-dev] [PATCH 43/77] i965: add cache fallback support
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:05:02 UTC 2016
---
src/mesa/drivers/dri/i965/brw_shader_cache.c | 53 ++++++++++++++++++++++++++--
1 file changed, 51 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c b/src/mesa/drivers/dri/i965/brw_shader_cache.c
index 0452641..bd9306b 100644
--- a/src/mesa/drivers/dri/i965/brw_shader_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_shader_cache.c
@@ -24,8 +24,11 @@
#include <compiler/glsl/blob.h>
#include <compiler/glsl/cache.h>
#include <compiler/glsl/ir_uniform.h>
+#include <compiler/glsl/program.h>
#include <compiler/glsl/shader_cache.h>
#include <compiler/nir_types.h>
+#include <program/ir_to_mesa.h>
+#include <program/program.h>
#include <util/macros.h>
#include <util/mesa-sha1.h>
#include <main/mtypes.h>
@@ -78,6 +81,53 @@ gen_shader_sha1(struct brw_context *brw, struct gl_shader_program *prog,
}
static void
+fallback_to_full_recompile(struct brw_context *brw,
+ struct gl_shader_program *prog)
+{
+ prog->program_written_to_cache = false;
+ if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
+ fprintf(stderr, "Falling back to compile from source.\n");
+ }
+
+ /* Cached program not found. Fall back to linking shaders but first
+ * compile any shaders we didn't compile earlier.
+ */
+ if (brw->vertex_program->Base.nir == NULL) {
+ struct gl_shader_program *shProg =
+ brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX];
+
+ for (unsigned i = 0; i < shProg->NumShaders; i++) {
+ _mesa_glsl_compile_shader(&brw->ctx, shProg->Shaders[i], false,
+ false, true);
+ }
+ _mesa_glsl_link_shader(&brw->ctx, shProg, true);
+
+ struct gl_program *vp =
+ shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
+ brw->vertex_program = gl_vertex_program(vp);
+
+ struct gl_program *fp =
+ shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
+ brw->fragment_program = gl_fragment_program(fp);
+ }
+
+ if (brw->fragment_program->Base.nir == NULL) {
+ struct gl_shader_program *shProg =
+ brw->ctx._Shader->_CurrentFragmentProgram;
+
+ for (unsigned i = 0; i < shProg->NumShaders; i++) {
+ _mesa_glsl_compile_shader(&brw->ctx, shProg->Shaders[i], false,
+ false, true);
+ }
+ _mesa_glsl_link_shader(&brw->ctx, shProg, true);
+
+ struct gl_program *fp =
+ shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
+ brw->fragment_program = gl_fragment_program(fp);
+ }
+}
+
+static void
load_program_data(struct gl_shader_program *prog, struct blob_reader *binary,
struct brw_stage_prog_data *prog_data,
gl_shader_stage stage, struct gl_context *ctx)
@@ -318,8 +368,7 @@ upload_cached_program(struct brw_context *brw, gl_shader_stage stage)
return;
FAIL:
- /*FIXME: Fall back and compile from source here. */
- prog->program_written_to_cache = false;
+ fallback_to_full_recompile(brw, prog);
}
static bool
--
2.7.4
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