[Mesa-dev] [PATCH 45/77] glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:05:04 UTC 2016
We already pull these values from the metadata cache so no need to
recreate them.
---
src/compiler/glsl/linker.cpp | 29 +++++++++++++++++++----------
src/mesa/main/shaderobj.c | 8 +++++---
2 files changed, 24 insertions(+), 13 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index fb0b076..fac591f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4381,7 +4381,9 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog)
static bool
link_varyings_and_uniforms(unsigned first, unsigned last,
unsigned num_explicit_uniform_locs,
- bool is_cache_fallback, struct gl_context *ctx,
+ bool is_cache_fallback,
+ bool create_program_metadata,
+ struct gl_context *ctx,
struct gl_shader_program *prog, void *mem_ctx)
{
bool has_xfb_qualifiers = false;
@@ -4564,13 +4566,15 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
update_array_sizes(prog);
link_assign_uniform_locations(prog, ctx, num_explicit_uniform_locs,
is_cache_fallback);
- link_assign_atomic_counter_resources(ctx, prog);
- link_calculate_subroutine_compat(prog);
- check_resources(ctx, prog);
- check_subroutine_resources(prog);
- check_image_resources(ctx, prog);
- link_check_atomic_counter_resources(ctx, prog);
+ if (create_program_metadata) {
+ link_assign_atomic_counter_resources(ctx, prog);
+ link_calculate_subroutine_compat(prog);
+ check_resources(ctx, prog);
+ check_subroutine_resources(prog);
+ check_image_resources(ctx, prog);
+ link_check_atomic_counter_resources(ctx, prog);
+ }
if (!prog->LinkStatus)
return false;
@@ -4644,6 +4648,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
return;
#endif
+ bool create_program_metadata = !is_cache_fallback || !prog->UniformStorage;
+
void *mem_ctx = ralloc_context(NULL); // temporary linker context
prog->ARB_fragment_coord_conventions_enable = false;
@@ -4830,8 +4836,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
last = i;
}
- num_explicit_uniform_locs = check_explicit_uniform_locations(ctx, prog);
- link_assign_subroutine_types(prog);
+ if (create_program_metadata) {
+ num_explicit_uniform_locs = check_explicit_uniform_locations(ctx, prog);
+ link_assign_subroutine_types(prog);
+ }
if (!prog->LinkStatus)
goto done;
@@ -4939,7 +4947,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
store_fragdepth_layout(prog);
if(!link_varyings_and_uniforms(first, last, num_explicit_uniform_locs,
- is_cache_fallback, ctx, prog, mem_ctx))
+ is_cache_fallback, create_program_metadata,
+ ctx, prog, mem_ctx))
goto done;
/* OpenGL ES < 3.1 requires that a vertex shader and a fragment shader both
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index b6b6c99..0d40953 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -325,9 +325,11 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg,
shProg->ShaderStorageBlocks = NULL;
shProg->NumShaderStorageBlocks = 0;
- ralloc_free(shProg->AtomicBuffers);
- shProg->AtomicBuffers = NULL;
- shProg->NumAtomicBuffers = 0;
+ if (shProg->AtomicBuffers && !is_cache_fallback) {
+ ralloc_free(shProg->AtomicBuffers);
+ shProg->AtomicBuffers = NULL;
+ shProg->NumAtomicBuffers = 0;
+ }
if (shProg->ProgramResourceList) {
ralloc_free(shProg->ProgramResourceList);
--
2.7.4
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