[Mesa-dev] [PATCH 51/77] glsl: disable on disk shader cache when running as another user
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:05:10 UTC 2016
---
src/compiler/glsl/cache.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/compiler/glsl/cache.c b/src/compiler/glsl/cache.c
index 88c1dbb..d4945b4 100644
--- a/src/compiler/glsl/cache.c
+++ b/src/compiler/glsl/cache.c
@@ -142,6 +142,10 @@ cache_create(void)
struct stat sb;
size_t size;
+ /* If running as a users other than the real user disable cache */
+ if (geteuid() != getuid())
+ return NULL;
+
/* A ralloc context for transient data during this invocation. */
local = ralloc_context(NULL);
if (local == NULL)
--
2.7.4
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