[Mesa-dev] [PATCH 57/77] i965: don't recreate program struct on cache fallback

Timothy Arceri timothy.arceri at collabora.com
Mon Oct 3 06:05:16 UTC 2016


We already have the struct and paramlist we don't want to recreate
them as this is unnecessary and would mean we would need to remap
anything using the old paramlist to the addresses of the new one.
---
 src/compiler/glsl/linker.cpp                 |  5 ++++
 src/mesa/drivers/dri/i965/brw_link.cpp       | 44 ++++++++++++++++------------
 src/mesa/drivers/dri/i965/brw_shader_cache.c | 28 +++++++++++-------
 src/mesa/main/mtypes.h                       |  5 ++++
 src/mesa/main/shaderobj.c                    |  3 +-
 5 files changed, 55 insertions(+), 30 deletions(-)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index a32b3cd..1b4a87a 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -72,6 +72,7 @@
 #include "ir.h"
 #include "program.h"
 #include "program/prog_instruction.h"
+#include "program/program.h"
 #include "util/set.h"
 #include "util/string_to_uint_map.h"
 #include "linker.h"
@@ -4758,6 +4759,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
 
    for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
       if (prog->_LinkedShaders[i] != NULL) {
+         if (is_cache_fallback) {
+            prog->cache_progs[i] = prog->_LinkedShaders[i]->Program;
+         }
+
          _mesa_delete_linked_shader(ctx, prog->_LinkedShaders[i]);
       }
 
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 6c236b6..7a7ac26 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -223,24 +223,31 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
       if (!shader)
          continue;
 
-      struct gl_program *prog =
-         ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
-                                0);
+      struct gl_program *prog;
+      if (!is_cache_fallback) {
+         prog =
+            ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
+                                   0);
+      } else {
+         prog = shProg->cache_progs[stage];
+      }
+
       if (!prog)
         return false;
 
-      _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
-
       process_glsl_ir(brw, shProg, shader);
 
-      /* Make a pass over the IR to add state references for any built-in
-       * uniforms that are used.  This has to be done now (during linking).
-       * Code generation doesn't happen until the first time this shader is
-       * used for rendering.  Waiting until then to generate the parameters is
-       * too late.  At that point, the values for the built-in uniforms won't
-       * get sent to the shader.
-       */
       if (!is_cache_fallback) {
+         _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg,
+                                        prog);
+
+         /* Make a pass over the IR to add state references for any built-in
+          * uniforms that are used.  This has to be done now (during linking).
+          * Code generation doesn't happen until the first time this shader is
+          * used for rendering.  Waiting until then to generate the parameters
+          * is too late.  At that point, the values for the built-in uniforms
+          * won't get sent to the shader.
+          */
          prog->Parameters = _mesa_new_parameter_list();
          foreach_in_list(ir_instruction, node, shader->ir) {
             ir_variable *var = node->as_variable();
@@ -257,18 +264,17 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
                                          (gl_state_index *) slots[i].tokens);
             }
          }
-      }
 
-      do_set_program_inouts(shader->ir, prog, shader->Stage);
+         do_set_program_inouts(shader->ir, prog, shader->Stage);
 
-      prog->SamplersUsed = shader->active_samplers;
-      prog->ShadowSamplers = shader->shadow_samplers;
-      _mesa_update_shader_textures_used(shProg, prog);
+         prog->SamplersUsed = shader->active_samplers;
+         prog->ShadowSamplers = shader->shadow_samplers;
+         _mesa_update_shader_textures_used(shProg, prog);
+         brw_add_texrect_params(prog);
+      }
 
       _mesa_reference_program(ctx, &shader->Program, prog);
 
-      brw_add_texrect_params(prog);
-
       prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
                                  compiler->scalar_stage[stage]);
 
diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c b/src/mesa/drivers/dri/i965/brw_shader_cache.c
index 12b3db2..e326195 100644
--- a/src/mesa/drivers/dri/i965/brw_shader_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_shader_cache.c
@@ -96,34 +96,42 @@ fallback_to_full_recompile(struct brw_context *brw,
       struct gl_shader_program *shProg =
          brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX];
 
+      struct gl_program *vp =
+         shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
+      struct gl_program *fp = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] ?
+         shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program : NULL;
+
+      vp->cache_fallback = true;
+      if (fp)
+         fp->cache_fallback = true;
+
       for (unsigned i = 0; i < shProg->NumShaders; i++) {
          _mesa_glsl_compile_shader(&brw->ctx, shProg->Shaders[i], false,
                                    false, true);
       }
       _mesa_glsl_link_shader(&brw->ctx, shProg, true);
 
-      struct gl_program *vp =
-         shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
-      brw->vertex_program = gl_vertex_program(vp);
-
-      struct gl_program *fp =
-         shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
-      brw->fragment_program = gl_fragment_program(fp);
+      vp->cache_fallback = false;
+      if (fp)
+         fp->cache_fallback = false;
    }
 
    if (brw->fragment_program->Base.nir == NULL) {
       struct gl_shader_program *shProg =
          brw->ctx._Shader->_CurrentFragmentProgram;
 
+      struct gl_program *fp =
+         shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
+
+      fp->cache_fallback = true;
+
       for (unsigned i = 0; i < shProg->NumShaders; i++) {
          _mesa_glsl_compile_shader(&brw->ctx, shProg->Shaders[i], false,
                                    false, true);
       }
       _mesa_glsl_link_shader(&brw->ctx, shProg, true);
 
-      struct gl_program *fp =
-         shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
-      brw->fragment_program = gl_fragment_program(fp);
+      fp->cache_fallback = false;
    }
 }
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4014e26..94c6fc4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1984,6 +1984,9 @@ struct gl_program
    GLuint NumNativeTexInstructions;
    GLuint NumNativeTexIndirections;
    /*@}*/
+
+   bool cache_fallback;   /**< used to prevent a gl_program that may be in use
+                               from being freed during a cache fallback */
 };
 
 
@@ -2905,6 +2908,8 @@ struct gl_shader_program
     * #extension ARB_fragment_coord_conventions: enable
     */
    GLboolean ARB_fragment_coord_conventions_enable;
+
+   struct gl_program *cache_progs[MESA_SHADER_STAGES];
 };   
 
 
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 109e79f..98f7b9e 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -149,7 +149,8 @@ void
 _mesa_delete_linked_shader(struct gl_context *ctx,
                            struct gl_linked_shader *sh)
 {
-   _mesa_reference_program(ctx, &sh->Program, NULL);
+   if (sh->Program && !sh->Program->cache_fallback)
+      _mesa_reference_program(ctx, &sh->Program, NULL);
    ralloc_free(sh);
 }
 
-- 
2.7.4



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