[Mesa-dev] [PATCH 73/77] glsl: don't lose sampler or image units when cache falls back
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:05:32 UTC 2016
The old linked shader is deleted so we need to make sure we hold onto
these values.
---
src/compiler/glsl/linker.cpp | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index df02198..ecdf7ef 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4767,6 +4767,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
"type of shader\n");
}
+ unsigned char img_units[MAX_IMAGE_UNIFORMS];
gl_uniform_block **ubos[MESA_SHADER_STAGES];
gl_uniform_block **ssbos[MESA_SHADER_STAGES];
unsigned num_ubos[MESA_SHADER_STAGES];
@@ -4782,6 +4783,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
ssbos[i] = prog->_LinkedShaders[i]->ShaderStorageBlocks;
num_ubos[i] = prog->_LinkedShaders[i]->NumUniformBlocks;
num_ssbos[i] = prog->_LinkedShaders[i]->NumShaderStorageBlocks;
+ memcpy(img_units, prog->_LinkedShaders[i]->ImageUnits,
+ sizeof(img_units));
}
_mesa_delete_linked_shader(ctx, prog->_LinkedShaders[i]);
@@ -4834,6 +4837,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
prog->_LinkedShaders[stage]->NumUniformBlocks = num_ubos[stage];
prog->_LinkedShaders[stage]->NumShaderStorageBlocks =
num_ssbos[stage];
+ memcpy(prog->_LinkedShaders[stage]->ImageUnits, img_units,
+ sizeof(img_units));
+ memcpy(prog->_LinkedShaders[stage]->SamplerUnits,
+ prog->cache_progs[stage]->SamplerUnits,
+ sizeof(prog->_LinkedShaders[stage]->SamplerUnits));
}
}
}
--
2.7.4
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