[Mesa-dev] [PATCH] nv50/ra: let simplify return an error and handle that
Ilia Mirkin
imirkin at alum.mit.edu
Mon Oct 3 16:56:43 UTC 2016
Of course this only helps shader-db, right? Pretty sure you'll hit an
assert if you try to draw... Either way, that can be fixed later. This
is
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
On Mon, Oct 3, 2016 at 12:55 PM, Karol Herbst <karolherbst at gmail.com> wrote:
> fixes a crash in the case simplify reports an error
>
> Signed-off-by: Karol Herbst <karolherbst at gmail.com>
> ---
> src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp | 12 +++++++-----
> 1 file changed, 7 insertions(+), 5 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp
> index 2d3486b..7e64f7c 100644
> --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp
> +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp
> @@ -771,7 +771,7 @@ private:
> bool coalesce(ArrayList&);
> bool doCoalesce(ArrayList&, unsigned int mask);
> void calculateSpillWeights();
> - void simplify();
> + bool simplify();
> bool selectRegisters();
> void cleanup(const bool success);
>
> @@ -1305,7 +1305,7 @@ GCRA::simplifyNode(RIG_Node *node)
> (node->degree < node->degreeLimit) ? "" : "(spill)");
> }
>
> -void
> +bool
> GCRA::simplify()
> {
> for (;;) {
> @@ -1330,11 +1330,11 @@ GCRA::simplify()
> }
> if (isinf(bestScore)) {
> ERROR("no viable spill candidates left\n");
> - break;
> + return false;
> }
> simplifyNode(best);
> } else {
> - break;
> + return true;
> }
> }
> }
> @@ -1493,7 +1493,9 @@ GCRA::allocateRegisters(ArrayList& insns)
>
> buildRIG(insns);
> calculateSpillWeights();
> - simplify();
> + ret = simplify();
> + if (!ret)
> + goto out;
>
> ret = selectRegisters();
> if (!ret) {
> --
> 2.10.0
>
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