[Mesa-dev] [PATCH v2 3/6] st/mesa: extract conversion from pipe_reset_status to GLenum

Nicolai Hähnle nhaehnle at gmail.com
Tue Oct 4 08:11:21 UTC 2016


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

---
 src/mesa/state_tracker/st_cb_flush.c | 29 ++++++++++++++++++-----------
 1 file changed, 18 insertions(+), 11 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index 5cab5a7..87c3d81 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -134,49 +134,56 @@ static void st_glFinish(struct gl_context *ctx)
    struct st_context *st = st_context(ctx);
 
    st_finish(st);
 
    if (is_front_buffer_dirty(st)) {
       display_front_buffer(st);
    }
 }
 
 
-/**
- * Query information about GPU resets observed by this context
- *
- * Called via \c dd_function_table::GetGraphicsResetStatus.
- */
 static GLenum
-st_get_graphics_reset_status(struct gl_context *ctx)
+gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
 {
-   struct st_context *st = st_context(ctx);
-   enum pipe_reset_status status;
-
-   status = st->pipe->get_device_reset_status(st->pipe);
-
    switch (status) {
    case PIPE_NO_RESET:
       return GL_NO_ERROR;
    case PIPE_GUILTY_CONTEXT_RESET:
       return GL_GUILTY_CONTEXT_RESET_ARB;
    case PIPE_INNOCENT_CONTEXT_RESET:
       return GL_INNOCENT_CONTEXT_RESET_ARB;
    case PIPE_UNKNOWN_CONTEXT_RESET:
       return GL_UNKNOWN_CONTEXT_RESET_ARB;
    default:
       assert(0);
       return GL_NO_ERROR;
    }
 }
 
 
+/**
+ * Query information about GPU resets observed by this context
+ *
+ * Called via \c dd_function_table::GetGraphicsResetStatus.
+ */
+static GLenum
+st_get_graphics_reset_status(struct gl_context *ctx)
+{
+   struct st_context *st = st_context(ctx);
+   enum pipe_reset_status status;
+
+   status = st->pipe->get_device_reset_status(st->pipe);
+
+   return gl_reset_status_from_pipe_reset_status(status);
+}
+
+
 void st_init_flush_functions(struct pipe_screen *screen,
                              struct dd_function_table *functions)
 {
    functions->Flush = st_glFlush;
    functions->Finish = st_glFinish;
 
    if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
       functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
 
    /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
-- 
2.7.4



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