[Mesa-dev] [PATCH] intel/blorp: Use documented RECTLIST vertex positions
Jason Ekstrand
jason at jlekstrand.net
Tue Oct 4 15:03:05 UTC 2016
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
On Wed, Sep 21, 2016 at 2:42 PM, Nanley Chery <nanleychery at gmail.com> wrote:
> Use the vertex positions described in the PRMs. This has no effect on
> rendering but quiets the simulator warnings seen when the vertices
> appear out of order.
>
> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> Cc: Jason Ekstrand <jason at jlekstrand.net>
> Cc: Marek Olšák <marek.olsak at amd.com>
> ---
> src/intel/blorp/blorp_genX_exec.h | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/intel/blorp/blorp_genX_exec.h
> b/src/intel/blorp/blorp_genX_exec.h
> index eb4a5b9..62f16a3 100644
> --- a/src/intel/blorp/blorp_genX_exec.h
> +++ b/src/intel/blorp/blorp_genX_exec.h
> @@ -171,8 +171,8 @@ blorp_emit_vertex_data(struct blorp_batch *batch,
> uint32_t *size)
> {
> const float vertices[] = {
> - /* v0 */ (float)params->x0, (float)params->y1,
> - /* v1 */ (float)params->x1, (float)params->y1,
> + /* v0 */ (float)params->x1, (float)params->y1,
> + /* v1 */ (float)params->x0, (float)params->y1,
> /* v2 */ (float)params->x0, (float)params->y0,
> };
>
> @@ -287,7 +287,7 @@ blorp_emit_vertex_elements(struct blorp_batch *batch,
> * v2 ------ implied
> * | |
> * | |
> - * v0 ----- v1
> + * v1 ----- v0
> *
> * Since the VS is disabled, the clipper loads each VUE directly from
> * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
> --
> 2.10.0
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20161004/f874f233/attachment.html>
More information about the mesa-dev
mailing list