[Mesa-dev] [PATCH 2/2] i965: use L3 data cache for SSBOs
Ilia Mirkin
imirkin at alum.mit.edu
Wed Oct 5 16:15:46 UTC 2016
On Mon, Sep 26, 2016 at 10:31 AM, Lionel Landwerlin
<llandwerlin at gmail.com> wrote:
> Anv programs the hardware to use L3 data cache if we use either SSBOs or
> images in the shaders, we can program i965 the same way.
>
> gl_shader_program has a bit of a confusing named field with
> 'NumAtomicBuffers'. It doesn't tell how many buffers are accessed by the
> shader in an atomic way but instead the number of atomic counters
> manipulated by the shader.
It's likely that at least some shaders use SSBO's without atomic
operations. If you only need the data cache for atomics, it should be
fairly easy to determine if any atomic ops are performed or not. (Same
for images.)
If you do need it for all SSBO's whether atomic or not, I'm not sure I
understand the significance of the quoted paragraph.
[And in either case, it's the number of atomic buffers, not counters -
you can have multiple counters in a single buffer.]
>
> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
> Cc: Jason Ekstrand <jason at jlekstrand.net>
> ---
> src/mesa/drivers/dri/i965/gen7_l3_state.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/gen7_l3_state.c b/src/mesa/drivers/dri/i965/gen7_l3_state.c
> index 92e8788..fdaea81 100644
> --- a/src/mesa/drivers/dri/i965/gen7_l3_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_l3_state.c
> @@ -55,7 +55,8 @@ get_pipeline_state_l3_weights(const struct brw_context *brw)
> prog ? prog->_LinkedShaders[stage_states[i]->stage] : NULL;
> const struct brw_stage_prog_data *prog_data = stage_states[i]->prog_data;
>
> - needs_dc |= (prog && prog->NumAtomicBuffers) ||
> + needs_dc |= (prog && (prog->NumAtomicBuffers ||
> + prog->NumShaderStorageBlocks)) ||
> (shader && shader->NumImages) ||
> (prog_data && prog_data->total_scratch);
> needs_slm |= prog_data && prog_data->total_shared;
> --
> 2.9.3
>
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