[Mesa-dev] [PATCH] glsl: Let cache_test build when the shader cache is not enabled

Timothy Arceri timothy.arceri at collabora.com
Wed Oct 5 22:20:58 UTC 2016


Thanks for fixing this, I wasn't aware it was broken.

Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>

On Wed, 2016-10-05 at 13:22 -0700, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Timothy Arceri <timothy.arceri at collabora.com>
> ---
>  src/compiler/glsl/tests/cache_test.c | 4 ++++
>  1 file changed, 4 insertions(+)
> 
> diff --git a/src/compiler/glsl/tests/cache_test.c
> b/src/compiler/glsl/tests/cache_test.c
> index 1b0403c..724dfcd 100644
> --- a/src/compiler/glsl/tests/cache_test.c
> +++ b/src/compiler/glsl/tests/cache_test.c
> @@ -36,6 +36,7 @@
>  
>  bool error = false;
>  
> +#ifdef ENABLE_SHADER_CACHE
>  void
>  _mesa_warning(void *ctx, const char *fmt, ...);
>  
> @@ -397,10 +398,12 @@ test_put_key_and_get_key(void)
>  
>     cache_destroy(cache);
>  }
> +#endif /* ENABLE_SHADER_CACHE */
>  
>  int
>  main(void)
>  {
> +#ifdef ENABLE_SHADER_CACHE
>     int err;
>  
>     test_cache_create();
> @@ -411,6 +414,7 @@ main(void)
>  
>     err = rmrf_local(CACHE_TEST_TMP);
>     expect_equal(err, 0, "Removing " CACHE_TEST_TMP " again");
> +#endif /* ENABLE_SHADER_CACHE */
>  
>     return error ? 1 : 0;
>  }


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