[Mesa-dev] [PATCH 4/5] glsl: by default, any ast_layout_expression variable value must match its previous appearances

Andres Gomez agomez at igalia.com
Thu Oct 6 22:52:07 UTC 2016


Recently, we added code to check that any appearance of the
"max_vertices" layout-qualifier-name in a program holds the same
value.

Now, we make this the default behavior for any layout-qualifier-name
represented as a ast_layout_expression since, as it happens, the same
constraint applies to all the current ones; "max_vertices",
"invocations", "vertices", "local_size_[x|y|z]" and "xfb_stride".

>From page 44 (page 50 of the PDF) of the GLSL 4.00 spec:

  " If an invocation count is declared, all such declarations must
    specify the same count."

>From page 47 (page 53 of the PDF) of the GLSL 4.00 spec:

  " All tessellation control shader layout declarations in a program
    must specify the same output patch vertex count."

>From page 60 (page 66 of the PDF) of the GLSL 4.30 spec:

  " Also, if such a layout qualifier is declared more than once in the
    same shader, all those declarations must set the same set of local
    work-group sizes and set them to the same values; otherwise a
    compile-time error results. If multiple compute shaders attached
    to a single program object declare local work-group size, the
    declarations must be identical; otherwise a link-time error
    results."

>From page 73 (page 79 of the PDF) of the GLSL 4.40 spec:

  " While xfb_stride can be declared multiple times for the same
    buffer, it is a compile-time or link-time error to have different
    values specified for the stride for the same buffer."

Fixes GL44-CTS.enhanced_layouts.xfb_duplicated_stride

Signed-off-by: Andres Gomez <agomez at igalia.com>
---
 src/compiler/glsl/ast.h                  | 2 +-
 src/compiler/glsl/glsl_parser_extras.cpp | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
index c1453a2..804111f 100644
--- a/src/compiler/glsl/ast.h
+++ b/src/compiler/glsl/ast.h
@@ -378,7 +378,7 @@ public:
    bool process_qualifier_constant(struct _mesa_glsl_parse_state *state,
                                    const char *qual_indentifier,
                                    unsigned *value, bool can_be_zero,
-                                   bool must_match = false);
+                                   bool must_match = true);
 
    void merge_qualifier(ast_layout_expression *l_expr)
    {
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 5f3474e..bcbcb24 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1738,7 +1738,7 @@ set_shader_inout_layout(struct gl_shader *shader,
          unsigned qual_max_vertices;
          if (state->out_qualifier->max_vertices->
                process_qualifier_constant(state, "max_vertices",
-                                          &qual_max_vertices, true, true)) {
+                                          &qual_max_vertices, true)) {
 
             if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
                YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
-- 
2.9.3



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