[Mesa-dev] [Bug 98132] #version 300 es compute shaders should not be possible

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 7 00:32:58 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98132

            Bug ID: 98132
           Summary: #version 300 es compute shaders should not be possible
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: glsl-compiler
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: kenneth at whitecape.org
        QA Contact: intel-3d-bugs at lists.freedesktop.org
            Blocks: 94448

dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader

expect #version 300 es compute shaders to fail to compile.  presumably compute
shaders only work with #version 310 es.


Referenced Bugs:

https://bugs.freedesktop.org/show_bug.cgi?id=94448
[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)
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