[Mesa-dev] [Bug 98136] dEQP prohibits varying structs of arrays (and vice versa)?

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 7 00:45:35 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98136

            Bug ID: 98136
           Summary: dEQP prohibits varying structs of arrays (and vice
                    versa)?
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: glsl-compiler
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: kenneth at whitecape.org
        QA Contact: intel-3d-bugs at lists.freedesktop.org
            Blocks: 94448

dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays

gripe about patch-qualified arrays of structs or structs of arrays.  I think
patch qualification is a red herring, and this is just about disallowing nested
array/struct varyings in ES.

I don't remember the rules here.  Need to sort it out and either fix the tests
and close as NOTOURBUG, or go add extra restrictions.

Maybe we already do and we're just failing to apply them to patch variables...


Referenced Bugs:

https://bugs.freedesktop.org/show_bug.cgi?id=94448
[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)
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