[Mesa-dev] [Bug 98136] dEQP prohibits varying structs of arrays (and vice versa)?
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 7 00:45:35 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98136
Bug ID: 98136
Summary: dEQP prohibits varying structs of arrays (and vice
versa)?
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: mesa-dev at lists.freedesktop.org
Reporter: kenneth at whitecape.org
QA Contact: intel-3d-bugs at lists.freedesktop.org
Blocks: 94448
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays
gripe about patch-qualified arrays of structs or structs of arrays. I think
patch qualification is a red herring, and this is just about disallowing nested
array/struct varyings in ES.
I don't remember the rules here. Need to sort it out and either fix the tests
and close as NOTOURBUG, or go add extra restrictions.
Maybe we already do and we're just failing to apply them to patch variables...
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=94448
[Bug 94448] double Everything's Quality, Please! (Fix all the dEQP bugs!)
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