[Mesa-dev] [RFC] ralloc: use jemalloc for faster GLSL compilation
michel.daenzer at mailbox.org
Fri Oct 7 01:43:44 UTC 2016
On 07/10/16 05:44 AM, Eric Anholt wrote:
> Marek Olšák <maraeo at gmail.com> writes:
>> I'd like to have more feedback on the idea of using jemalloc for ralloc.
>> Right now, I see these options:
>> 1) Use jemalloc for ralloc and make it mandatory for all GL drivers.
>> - Distributions have shown that they are capable of doing anything
>> with the Mesa source code, so they don't need --disable-jemalloc.
>> - Reasonable people should build Mesa as-is.
>> 2) Abandon the idea.
>> - The availability of --disable-jemalloc would send a clear message
>> that "you don't have to enable this", therefore the whole idea of
>> using jemalloc in Mesa would be pointless.
> I'm generally of the opinion that if malloc is taking 10% of compile
> time, we're screwing up and we should just go fix that. However, this
> is an easy fix and doesn't prevent going and fixing malloc abuse later.
I haven't seen anybody address the concern which was raised about having
multiple allocators independently grabbing heap from the kernel (and
possibly not returning it). Maybe it's not a big deal, but I'd like to
see at least a brief rationale as to why it's not. Marek, have you
compared the maximum heap usage with and without jemalloc, e.g. using
> I also don't like configure options -- they're mostly a chance to build
> things wrong.
I think you guys are over-dramatizing this a little. Most distros and
other users are probably using the defaults of most configure options,
so we just have to get the default right.
> I'm concerned that by shared linking against jemalloc we're going to run
> into similar problems to every other time we shared link against things
> and it's going to make our lives harder. This is probably "we should
> figure out how to stop shared linking against anything" rather than "we
> shouldn't make this change", though.
Distros can't just link everything statically, if we try forcing that on
them they'll just have to revert the damage.
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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