[Mesa-dev] [PATCH 1/2] glsl: prohibit lowp, mediump precision on atomic_uint
Tapani Pälli
tapani.palli at intel.com
Fri Oct 7 08:05:30 UTC 2016
On 10/07/2016 10:46 AM, Kenneth Graunke wrote:
> On Friday, October 7, 2016 8:52:18 AM PDT Tapani Pälli wrote:
>> Fixes following dEQP tests:
>>
>> dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision
>> dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision
>> dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98131
>> ---
>> src/compiler/glsl/ast_to_hir.cpp | 14 ++++++++++++++
>> 1 file changed, 14 insertions(+)
>>
>> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
>> index 8cdb917..c3c8cef 100644
>> --- a/src/compiler/glsl/ast_to_hir.cpp
>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>> @@ -2585,6 +2585,20 @@ select_gles_precision(unsigned qual_precision,
>> type->name);
>> }
>> }
>> +
>> +
>> + /* Section 4.1.7.3 (Atomic Counters) of the GLSL ES 3.10 spec says:
>> + *
>> + * "The default precision of all atomic types is highp. It is an error to
>> + * declare an atomic type with a different precision or to specify the
>> + * default precision for an atomic type to be lowp or mediump."
>> + */
>> + if (type->base_type == GLSL_TYPE_ATOMIC_UINT &&
>> + precision != ast_precision_high) {
>> + _mesa_glsl_error(loc, state,
>> + "atomic_uint can only have highp precision qualifier");
>> + }
>> +
>> return precision;
>> }
>>
>>
>
> Hrm, wouldn't this break for precision == ast_precision_none?
IMO this condition should not happen since for atomic_uint there's
always default precision qualifier high which gets selected if no
precision was given.
> --Ken
>
// Tapani
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