[Mesa-dev] [PATCH 4/6] mesa: call ctx->Driver.TexParameter() in texture_buffer_range()

Brian Paul brianp at vmware.com
Fri Oct 7 19:10:47 UTC 2016


On 10/07/2016 12:43 PM, Ian Romanick wrote:
> On 10/05/2016 05:42 PM, Brian Paul wrote:
>> To inform drivers of texture buffer offset/size changes, as we do for
>> other texture object parameters.
>> ---
>>   src/mesa/main/teximage.c | 13 +++++++++++++
>>   1 file changed, 13 insertions(+)
>>
>> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> index df8f0bc..411ec49 100644
>> --- a/src/mesa/main/teximage.c
>> +++ b/src/mesa/main/teximage.c
>> @@ -5046,6 +5046,8 @@ texture_buffer_range(struct gl_context *ctx,
>>                        GLintptr offset, GLsizeiptr size,
>>                        const char *caller)
>>   {
>> +   GLintptr oldOffset = texObj->BufferOffset;
>> +   GLsizeiptr oldSize = texObj->BufferSize;
>>      mesa_format format;
>>
>>      /* NOTE: ARB_texture_buffer_object has interactions with
>> @@ -5078,6 +5080,17 @@ texture_buffer_range(struct gl_context *ctx,
>>      }
>>      _mesa_unlock_texture(ctx, texObj);
>>
>> +   if (ctx->Driver.TexParameter) {
>> +      if (offset != oldOffset) {
>> +         ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET,
>> +                                  (const GLfloat *) &offset);
>
> This always feels icky to me.  Casting pointers in this way can only
> lead to sadness.  Also, none of the driver implementations of
> TexParameter (see src/mesa/drivers/dri/r200/r200_tex.c,
> src/mesa/drivers/dri/radeon/radeon_tex.c,
> src/mesa/drivers/dri/nouveau/nouveau_state.c, and
> src/mesa/state_tracker/st_cb_texture.c) use params.  Maybe we could just
> remove that parameter?

I'd be happy with that.  The alternatives are:
1. use a void * parameter
2. add new functions for int, float, pointer, etc.

Unless someone wants to bike-shed this, I'll write a patch to remove the 
param later.

-Brian

>
>> +      }
>> +      if (size != oldSize) {
>> +         ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE,
>> +                                  (const GLfloat *) &size);
>> +      }
>> +   }
>> +
>>      ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
>>
>>      if (bufObj) {
>>
>



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