[Mesa-dev] [PATCH 04/22] intel/blorp: Add support for binding an actual stencil buffer
Jason Ekstrand
jason at jlekstrand.net
Sat Oct 8 04:41:02 UTC 2016
While we're here, we also make depth without HiZ work.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/intel/blorp/blorp_genX_exec.h | 101 +++++++++++++++++++++++++-------------
src/intel/blorp/blorp_priv.h | 1 +
2 files changed, 68 insertions(+), 34 deletions(-)
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
index 0469619..5326151 100644
--- a/src/intel/blorp/blorp_genX_exec.h
+++ b/src/intel/blorp/blorp_genX_exec.h
@@ -716,6 +716,11 @@ blorp_emit_ps_config(struct blorp_batch *batch,
#endif /* GEN_GEN */
}
+static const uint32_t isl_to_gen_surf_dim[] = {
+ [ISL_SURF_DIM_1D] = SURFTYPE_1D,
+ [ISL_SURF_DIM_2D] = SURFTYPE_2D,
+ [ISL_SURF_DIM_3D] = SURFTYPE_3D,
+};
static void
blorp_emit_depth_stencil_config(struct blorp_batch *batch,
@@ -728,54 +733,82 @@ blorp_emit_depth_stencil_config(struct blorp_batch *batch,
#endif
blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
- switch (params->depth.surf.dim) {
- case ISL_SURF_DIM_1D:
- db.SurfaceType = SURFTYPE_1D;
- break;
- case ISL_SURF_DIM_2D:
- db.SurfaceType = SURFTYPE_2D;
- break;
- case ISL_SURF_DIM_3D:
- db.SurfaceType = SURFTYPE_3D;
- break;
- }
-
- db.SurfaceFormat = params->depth_format;
-
#if GEN_GEN >= 7
- db.DepthWriteEnable = true;
+ db.DepthWriteEnable = params->depth.addr.buffer != NULL;
+ db.StencilWriteEnable = params->stencil.addr.buffer != NULL;
#endif
#if GEN_GEN <= 6
- db.TiledSurface = true;
- db.TileWalk = TILEWALK_YMAJOR;
- db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
db.SeparateStencilBufferEnable = true;
#endif
- db.HierarchicalDepthBufferEnable = true;
+ if (params->depth.addr.buffer) {
+ db.SurfaceType = isl_to_gen_surf_dim[params->depth.surf.dim];
+ db.SurfaceFormat = params->depth_format;
- db.Width = params->depth.surf.logical_level0_px.width - 1;
- db.Height = params->depth.surf.logical_level0_px.height - 1;
- db.RenderTargetViewExtent = db.Depth =
- MAX2(params->depth.surf.logical_level0_px.depth,
- params->depth.surf.logical_level0_px.array_len) - 1;
+#if GEN_GEN <= 6
+ db.TiledSurface = true;
+ db.TileWalk = TILEWALK_YMAJOR;
+ db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
+#endif
+
+ db.HierarchicalDepthBufferEnable =
+ params->depth.aux_usage == ISL_AUX_USAGE_HIZ;
- db.LOD = params->depth.view.base_level;
- db.MinimumArrayElement = params->depth.view.base_array_layer;
+ db.Width = params->depth.surf.logical_level0_px.width - 1;
+ db.Height = params->depth.surf.logical_level0_px.height - 1;
+ db.RenderTargetViewExtent = db.Depth =
+ MAX2(params->depth.surf.logical_level0_px.depth,
+ params->depth.surf.logical_level0_px.array_len) - 1;
- db.SurfacePitch = params->depth.surf.row_pitch - 1;
- db.SurfaceBaseAddress = params->depth.addr;
- db.DepthBufferMOCS = mocs;
+ db.LOD = params->depth.view.base_level;
+ db.MinimumArrayElement = params->depth.view.base_array_layer;
+
+ db.SurfacePitch = params->depth.surf.row_pitch - 1;
+ db.SurfaceBaseAddress = params->depth.addr;
+ db.DepthBufferMOCS = mocs;
+ } else {
+ db.SurfaceFormat = D32_FLOAT;
+
+ /* If we don't have a depth buffer, pull dimensions from stencil */
+ assert(params->stencil.addr.buffer != NULL);
+
+ db.SurfaceType = isl_to_gen_surf_dim[params->stencil.surf.dim];
+ db.Width = params->stencil.surf.logical_level0_px.width - 1;
+ db.Height = params->stencil.surf.logical_level0_px.height - 1;
+ db.RenderTargetViewExtent = db.Depth =
+ MAX2(params->stencil.surf.logical_level0_px.depth,
+ params->stencil.surf.logical_level0_px.array_len) - 1;
+
+ db.LOD = params->stencil.view.base_level;
+ db.MinimumArrayElement = params->stencil.view.base_array_layer;
+ }
}
blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
- hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
- hiz.SurfaceBaseAddress = params->depth.aux_addr;
- hiz.HierarchicalDepthBufferMOCS = mocs;
+ if (params->depth.aux_usage == ISL_AUX_USAGE_HIZ) {
+ hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
+ hiz.SurfaceBaseAddress = params->depth.aux_addr;
+ hiz.HierarchicalDepthBufferMOCS = mocs;
+ }
}
- blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
+ blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
+ if (params->stencil.addr.buffer) {
+#if GEN_GEN >= 8 || GEN_IS_HASWELL
+ sb.StencilBufferEnable = true;
+#endif
+
+ sb.SurfacePitch = params->stencil.surf.row_pitch - 1,
+#if GEN_GEN >= 8
+ sb.SurfaceQPitch =
+ isl_surf_get_array_pitch_el_rows(¶ms->stencil.surf) >> 2,
+#endif
+
+ sb.SurfaceBaseAddress = params->stencil.addr;
+ sb.StencilBufferMOCS = batch->blorp->mocs.tex;
+ }
+ }
/* 3DSTATE_CLEAR_PARAMS
*
@@ -1205,7 +1238,7 @@ blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
blorp_emit_viewport_state(batch, params);
- if (params->depth.addr.buffer) {
+ if (params->depth.addr.buffer || params->stencil.addr.buffer) {
blorp_emit_depth_stencil_config(batch, params);
} else {
blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index a6ea0ff..82a7bef 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -181,6 +181,7 @@ struct blorp_params
uint32_t y1;
float z;
struct brw_blorp_surface_info depth;
+ struct brw_blorp_surface_info stencil;
uint32_t depth_format;
struct brw_blorp_surface_info src;
struct brw_blorp_surface_info dst;
--
2.5.0.400.gff86faf
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