[Mesa-dev] [PATCH v2 02/13] tgsi/scan: fix num_inputs/num_outputs for shaders with overlapping arrays
Nicolai Hähnle
nhaehnle at gmail.com
Mon Oct 10 08:32:14 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/auxiliary/tgsi/tgsi_scan.c | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c
index c7745ce..85ab329 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_scan.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c
@@ -394,26 +394,23 @@ scan_declaration(struct tgsi_shader_info *info,
MAX2(info->const_file_max[buffer], (int)reg);
}
else if (file == TGSI_FILE_INPUT) {
info->input_semantic_name[reg] = (ubyte) semName;
info->input_semantic_index[reg] = (ubyte) semIndex;
info->input_interpolate[reg] = (ubyte)fulldecl->Interp.Interpolate;
info->input_interpolate_loc[reg] = (ubyte)fulldecl->Interp.Location;
info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
/* Vertex shaders can have inputs with holes between them. */
- if (info->processor == PIPE_SHADER_VERTEX)
- info->num_inputs = MAX2(info->num_inputs, reg + 1);
- else {
- info->num_inputs++;
+ info->num_inputs = MAX2(info->num_inputs, reg + 1);
+ if (info->processor != PIPE_SHADER_VERTEX)
assert(reg < info->num_inputs);
- }
if (semName == TGSI_SEMANTIC_PRIMID)
info->uses_primid = TRUE;
else if (procType == PIPE_SHADER_FRAGMENT) {
if (semName == TGSI_SEMANTIC_POSITION)
info->reads_position = TRUE;
else if (semName == TGSI_SEMANTIC_FACE)
info->uses_frontface = TRUE;
}
}
@@ -449,21 +446,21 @@ scan_declaration(struct tgsi_shader_info *info,
info->uses_frontface = TRUE;
break;
case TGSI_SEMANTIC_SAMPLEMASK:
info->reads_samplemask = TRUE;
break;
}
}
else if (file == TGSI_FILE_OUTPUT) {
info->output_semantic_name[reg] = (ubyte) semName;
info->output_semantic_index[reg] = (ubyte) semIndex;
- info->num_outputs++;
+ info->num_outputs = MAX2(info->num_outputs, reg + 1);
assert(reg < info->num_outputs);
if (semName == TGSI_SEMANTIC_COLOR)
info->colors_written |= 1 << semIndex;
if (procType == PIPE_SHADER_VERTEX ||
procType == PIPE_SHADER_GEOMETRY ||
procType == PIPE_SHADER_TESS_CTRL ||
procType == PIPE_SHADER_TESS_EVAL) {
switch (semName) {
--
2.7.4
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