[Mesa-dev] [PATCH] nvc0/ir: fix overwriting of value backing non-constant gather offset
Ilia Mirkin
imirkin at alum.mit.edu
Mon Oct 10 16:12:37 UTC 2016
Normally the value is an immediate, which is moved to some temporary, so
there's no problem. In the case of a non-constant offset (as allowed by
ARB_gpu_shader5), we have to take care to copy it first before using it
to build up the bits.
This fixes a compilation error observed in F1 2015.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: mesa-stable at lists.freedesktop.org
---
src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
index 3c3d611..4c013c4 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
@@ -820,11 +820,11 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
// Either there is 1 offset, which goes into the 2 low bytes of the
// first source, or there are 4 offsets, which go into 2 sources (8
// values, 1 byte each).
- Value *offs[2] = {NULL, NULL};
+ Value *offs[2] = {bld.getScratch(), bld.getScratch()};
for (n = 0; n < i->tex.useOffsets; n++) {
for (c = 0; c < 2; ++c) {
if ((n % 2) == 0 && c == 0)
- offs[n / 2] = i->offset[n][c].get();
+ bld.mkMov(offs[n / 2], i->offset[n][c].get());
else
bld.mkOp3(OP_INSBF, TYPE_U32,
offs[n / 2],
--
2.7.3
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