[Mesa-dev] [PATCH] i915g: fix incorrect gl_FragCoord value

Stéphane Marchesin stephane.marchesin at gmail.com
Tue Oct 11 01:34:10 UTC 2016


I pushed it. Thanks Nicholas.

Stéphane


On Thu, Sep 22, 2016 at 9:40 AM, Roland Scheidegger <sroland at vmware.com>
wrote:

> Am 22.09.2016 um 17:40 schrieb Emil Velikov:
> > Hi Nicholas,
> >
> > On 26 August 2016 at 00:31, Nicholas Bishop <nbishop at neverware.com>
> wrote:
> >> From: Nicholas Bishop <nicholasbishop at gmail.com>
> >>
> >> On Intel Pineview M hardware, the i915 gallium driver doesn't output
> >> the correct gl_FragCoord. It seems to always have an X coord of 0.0
> >> and a Y coord of the window's height in pixels, e.g. 600.0f or such.
> >>
> >> I believe this is a regression caused in part by this commit:
> >> afa035031ff9e0c07a2297d864e46c76f7bfff58
> >>
> >> The old behavior used the output at index zero, while the new behavior
> >> uses actual zeroes. In the case of gl_FragCoord the output at index
> >> zero happened to be the correct one, so the behavior appeared correct
> >> although the code already had a bug.
> >>
> >> Fixed by checking for I915_SEMANTIC_POS when setting up texCoords. If
> >> the generic_mapping is I915_SEMANTIC_POS, look for the
> >> TGSI_SEMANTIC_POSITION instead of a TGSI_SEMANTIC_GENERIC output.
> >>
> >> https://urldefense.proofpoint.com/v2/url?u=https-3A__bugs.
> freedesktop.org_show-5Fbug.cgi-3Fid-3D97477&d=CwIFaQ&c=
> Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=Vjtt0vs_
> iqoI31UfJxBl7yv9I2FeiaeAYgMTLKRBc_I&m=Mt7V3FvGsInekgNmMd2jOoCYRJDl4I
> f-uvNtbOhGkRQ&s=JlfHHRDgBQvDfacPpT-qFUmY4drEprImNSdf1L6ch3c&e=
> >> ---
> >>  src/gallium/drivers/i915/i915_state_derived.c | 7 ++++++-
> >>  1 file changed, 6 insertions(+), 1 deletion(-)
> >>
> >> diff --git a/src/gallium/drivers/i915/i915_state_derived.c
> b/src/gallium/drivers/i915/i915_state_derived.c
> >> index 177b854..dbfbc84 100644
> >> --- a/src/gallium/drivers/i915/i915_state_derived.c
> >> +++ b/src/gallium/drivers/i915/i915_state_derived.c
> >> @@ -145,7 +145,12 @@ static void calculate_vertex_layout(struct
> i915_context *i915)
> >>        uint hwtc;
> >>        if (texCoords[i]) {
> >>           hwtc = TEXCOORDFMT_4D;
> >> -         src = draw_find_shader_output(i915->draw,
> TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]);
> >> +         if (fs->generic_mapping[i] == I915_SEMANTIC_POS) {
> >> +            src = draw_find_shader_output(i915->draw,
> TGSI_SEMANTIC_POSITION, 0);
> >> +         }
> >> +         else {
> >> +            src = draw_find_shader_output(i915->draw,
> TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]);
> >> +         }
> >
> > Personally I'm unfamiliar with the i915g driver, so I've Cc'd Roland
> > (the author of the commit 'breaking' this) and Stéphane (the author of
> > this driver).
> >
> > Gents, any input on the above ?
>
> Oh, I wasn't aware I broke this...
> This looks to me like before my patch there i915g was indeed just
> relying on draw code redirecting undefined inputs to 0, which near
> certainly was unspecified behavior.
> I don't really know i915g, but this looks like it should be correct.
>
> Reviewed-by: Roland Scheidegger <sroland at vmware.com>
>
> >
> > That said, please drop the unneeded brackets and add the following
> > line in the commit message for v2.
> > Cc: mesa-stable at lists.freedesktop.org
> >
> > Thanks,
> > Emil
> >
>
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