[Mesa-dev] [PATCH v2 098/103] i965/vec4: support basic spilling of 64-bit registers
Iago Toral Quiroga
itoral at igalia.com
Tue Oct 11 09:02:42 UTC 2016
The current spilling code can't spill vgrf allocations larger than 1
but SIMD4x2 doubles require 2 vgrfs, so we need to permit this case (which
is handled properly for DF data types by emitting 2 scratch messages and
doing data shuffling). We accomplish this by not auto-disabling spilling
for vgrf allocations with a size of 2, and then disable spilling on any
register with an offset != 0B (which indicates array access).
Disable spilling of partial DF reads/writes because these don't read/write
data for both logical threads and our scratch messages for 64-bit data
need data for both threads to be present.
---
.../drivers/dri/i965/brw_vec4_reg_allocate.cpp | 34 ++++++++++++++++++----
1 file changed, 28 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
index 228e04c..7aff2d8 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
@@ -376,7 +376,7 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
for (unsigned i = 0; i < this->alloc.count; i++) {
spill_costs[i] = 0.0;
- no_spill[i] = alloc.sizes[i] != 1;
+ no_spill[i] = alloc.sizes[i] != 1 && alloc.sizes[i] != 2;
}
/* Calculate costs for spilling nodes. Call it a cost of 1 per
@@ -393,7 +393,17 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
if (!can_use_scratch_for_source(inst, i, inst->src[i].nr)) {
spill_costs[inst->src[i].nr] += loop_scale;
if (inst->src[i].reladdr ||
- inst->src[i].offset % REG_SIZE != 0)
+ inst->src[i].offset >= REG_SIZE)
+ no_spill[inst->src[i].nr] = true;
+
+ /* We don't support unspills of partial DF reads.
+ *
+ * Our 64-bit unspills are implemented with two 32-bit scratch
+ * messages, each one reading that for both SIMD4x2 threads that
+ * we need to shuffle into correct 64-bit data. Ensure that we
+ * are reading data for both threads.
+ */
+ if (type_sz(inst->src[i].type) == 8 && inst->exec_size != 8)
no_spill[inst->src[i].nr] = true;
}
}
@@ -401,7 +411,16 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
if (inst->dst.file == VGRF) {
spill_costs[inst->dst.nr] += loop_scale;
- if (inst->dst.reladdr || inst->dst.offset % REG_SIZE != 0)
+ if (inst->dst.reladdr || inst->dst.offset >= REG_SIZE)
+ no_spill[inst->dst.nr] = true;
+
+ /* We don't support spills of partial DF writes.
+ *
+ * Our 64-bit spills are implemented with two 32-bit scratch messages,
+ * each one writing that for both SIMD4x2 threads. Ensure that we
+ * are writing data for both threads.
+ */
+ if (type_sz(inst->dst.type) == 8 && inst->exec_size != 8)
no_spill[inst->dst.nr] = true;
}
@@ -450,8 +469,9 @@ vec4_visitor::choose_spill_reg(struct ra_graph *g)
void
vec4_visitor::spill_reg(int spill_reg_nr)
{
- assert(alloc.sizes[spill_reg_nr] == 1);
- unsigned int spill_offset = last_scratch++;
+ assert(alloc.sizes[spill_reg_nr] == 1 || alloc.sizes[spill_reg_nr] == 2);
+ unsigned int spill_offset = last_scratch;
+ last_scratch += alloc.sizes[spill_reg_nr];
/* Generate spill/unspill instructions for the objects being spilled. */
int scratch_reg = -1;
@@ -465,12 +485,14 @@ vec4_visitor::spill_reg(int spill_reg_nr)
* for consecutive instructions that read different channels of
* the same vec4.
*/
- scratch_reg = alloc.allocate(1);
+ scratch_reg = alloc.allocate(alloc.sizes[spill_reg_nr]);
src_reg temp = inst->src[i];
temp.nr = scratch_reg;
+ temp.offset = 0;
temp.swizzle = BRW_SWIZZLE_XYZW;
emit_scratch_read(block, inst,
dst_reg(temp), inst->src[i], spill_offset);
+ temp.offset = inst->src[i].offset;
}
assert(scratch_reg != -1);
inst->src[i].nr = scratch_reg;
--
2.7.4
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