[Mesa-dev] [PATCH v2 101/103] i965/vec4: adjust spilling costs for 64-bit registers.
Iago Toral Quiroga
itoral at igalia.com
Tue Oct 11 09:02:45 UTC 2016
---
src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp | 15 +++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
index 0bf9f05..a551267 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
@@ -369,6 +369,15 @@ can_use_scratch_for_source(const vec4_instruction *inst, unsigned i,
return prev_inst_read_scratch_reg;
}
+static inline unsigned
+spill_cost_for_type(enum brw_reg_type type)
+{
+ /* Spilling of a 64-bit register involves emitting 2 32-bit scratch
+ * messages plus the 64b/32b shuffling code.
+ */
+ return type_sz(type) == 8 ? 2.25f : 1.0f;
+}
+
void
vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
{
@@ -395,7 +404,8 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
* reg for this instruction.
*/
if (!can_use_scratch_for_source(inst, i, inst->src[i].nr)) {
- spill_costs[inst->src[i].nr] += loop_scale;
+ spill_costs[inst->src[i].nr] +=
+ loop_scale * spill_cost_for_type(inst->src[i].type);
if (inst->src[i].reladdr ||
inst->src[i].offset >= REG_SIZE)
no_spill[inst->src[i].nr] = true;
@@ -423,7 +433,8 @@ vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
}
if (inst->dst.file == VGRF) {
- spill_costs[inst->dst.nr] += loop_scale;
+ spill_costs[inst->dst.nr] +=
+ loop_scale * spill_cost_for_type(inst->dst.type);
if (inst->dst.reladdr || inst->dst.offset >= REG_SIZE)
no_spill[inst->dst.nr] = true;
--
2.7.4
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