[Mesa-dev] [PATCH 10/22] intel/blorp: Add an entrypoint for clearing depth and stencil
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Tue Oct 11 18:46:41 UTC 2016
On Fri, Oct 07, 2016 at 09:41:08PM -0700, Jason Ekstrand wrote:
> Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> ---
> src/intel/blorp/blorp.h | 10 ++++++++
> src/intel/blorp/blorp_clear.c | 58 +++++++++++++++++++++++++++++++++++++++++++
> 2 files changed, 68 insertions(+)
>
> diff --git a/src/intel/blorp/blorp.h b/src/intel/blorp/blorp.h
> index 480f1bb..263d194 100644
> --- a/src/intel/blorp/blorp.h
> +++ b/src/intel/blorp/blorp.h
> @@ -134,6 +134,16 @@ blorp_clear(struct blorp_batch *batch,
> const bool color_write_disable[4]);
>
> void
> +blorp_clear_depth_stencil(struct blorp_batch *batch,
> + const struct blorp_surf *depth,
> + const struct blorp_surf *stencil,
> + uint32_t level, uint32_t start_layer,
> + uint32_t num_layers,
> + uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
> + bool clear_depth, float depth_value,
> + bool clear_stencil, uint8_t stencil_value);
> +
> +void
> blorp_ccs_resolve(struct blorp_batch *batch,
> struct blorp_surf *surf, enum isl_format format);
>
> diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
> index a8f29fd..1d6bf1c 100644
> --- a/src/intel/blorp/blorp_clear.c
> +++ b/src/intel/blorp/blorp_clear.c
> @@ -306,6 +306,64 @@ blorp_clear(struct blorp_batch *batch,
> }
>
> void
> +blorp_clear_depth_stencil(struct blorp_batch *batch,
> + const struct blorp_surf *depth,
> + const struct blorp_surf *stencil,
> + uint32_t level, uint32_t start_layer,
> + uint32_t num_layers,
> + uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
> + bool clear_depth, float depth_value,
> + bool clear_stencil, uint8_t stencil_value)
> +{
> + struct blorp_params params;
> + blorp_params_init(¶ms);
> +
> + params.x0 = x0;
> + params.y0 = y0;
> + params.x1 = x1;
> + params.y1 = y1;
> +
> + while (num_layers > 0) {
> + params.num_layers = num_layers;
> +
> + if (clear_stencil) {
> + brw_blorp_surface_info_init(batch->blorp, ¶ms.stencil, stencil,
> + level, start_layer,
> + ISL_FORMAT_UNSUPPORTED, true);
> + params.stencil_ref = stencil_value;
> +
> + params.dst.surf.samples = params.stencil.surf.samples;
> + params.dst.surf.logical_level0_px =
> + params.stencil.surf.logical_level0_px;
Similarly to patch four, here you are thinking of having additionally:
params.dst.view = params.depth.view;
> +
> + if (params.stencil.view.array_len < params.num_layers)
> + params.num_layers = params.stencil.view.array_len;
> + }
> +
> + if (clear_depth) {
> + brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, depth,
> + level, start_layer,
> + ISL_FORMAT_UNSUPPORTED, true);
> + params.z = depth_value;
> + params.depth_format =
> + isl_format_get_depth_format(depth->surf->format, false);
> +
> + params.dst.surf.samples = params.depth.surf.samples;
> + params.dst.surf.logical_level0_px =
> + params.depth.surf.logical_level0_px;
As well as here:
params.dst.view = params.depth.view;
Destination render surface itself is a null surface, right? Why do we need
to specify the view?
> +
> + if (params.depth.view.array_len < params.num_layers)
> + params.num_layers = params.depth.view.array_len;
> + }
> +
> + batch->blorp->exec(batch, ¶ms);
> +
> + start_layer += params.num_layers;
> + num_layers -= params.num_layers;
> + }
> +}
> +
> +void
> blorp_ccs_resolve(struct blorp_batch *batch,
> struct blorp_surf *surf, enum isl_format format)
> {
> --
> 2.5.0.400.gff86faf
>
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