[Mesa-dev] [PATCH 4/8] vbo: simplify some code in check_draw_elements_data()
Brian Paul
brianp at vmware.com
Wed Oct 12 02:10:29 UTC 2016
Use the 'vao' local var in more places.
---
src/mesa/vbo/vbo_exec_array.c | 9 ++++-----
1 file changed, 4 insertions(+), 5 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 1425e0b..dc1ef76 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -128,11 +128,11 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
GLint i;
GLuint k;
- if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
+ if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
elemMap = ctx->Driver.MapBufferRange(ctx, 0,
- ctx->Array.VAO->IndexBufferObj->Size,
+ vao->IndexBufferObj->Size,
GL_MAP_READ_BIT,
- ctx->Array.VAO->IndexBufferObj,
+ vao->IndexBufferObj,
MAP_INTERNAL);
elements = ADD_POINTERS(elements, elemMap);
}
@@ -162,8 +162,7 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
}
if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
- MAP_INTERNAL);
+ ctx->Driver.UnmapBuffer(ctx, vao->IndexBufferObj, MAP_INTERNAL);
}
for (k = 0; k < VERT_ATTRIB_MAX; k++) {
--
1.9.1
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