[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 14 01:05:31 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98172
--- Comment #12 from Michel Dänzer <michel at daenzer.net> ---
It should be fine. You're right that fence_finish can run concurrently in
multiple threads, but even if it returns true in multiple threads, the
fence_reference calls are serialized by the mutex. So the second
fence_reference call will find so->fence == NULL and do nothing.
Have you run into any problems with this patch in your testing?
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