[Mesa-dev] [PATCH 2/4] glsl: Remove prototypes for nonexistent functions

Ian Romanick idr at freedesktop.org
Fri Oct 14 18:59:45 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/compiler/glsl/ir.h | 9 ---------
 1 file changed, 9 deletions(-)

diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 83b810b..7e06d42 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -2357,9 +2357,6 @@ _mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
                                         gl_shader *shader);
 
 extern void
-_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
-
-extern void
 _mesa_glsl_initialize_builtin_functions();
 
 extern ir_function_signature *
@@ -2376,9 +2373,6 @@ extern ir_function_signature *
 _mesa_get_main_function_signature(glsl_symbol_table *symbols);
 
 extern void
-_mesa_glsl_release_functions(void);
-
-extern void
 _mesa_glsl_release_builtin_functions(void);
 
 extern void
@@ -2390,9 +2384,6 @@ extern void
 import_prototypes(const exec_list *source, exec_list *dest,
 		  struct glsl_symbol_table *symbols, void *mem_ctx);
 
-extern bool
-ir_has_call(ir_instruction *ir);
-
 extern void
 do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
                       gl_shader_stage shader_stage);
-- 
2.5.5



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