[Mesa-dev] [PATCH] i965: Fix gl_InvocationID in dual object GS where invocations == 1.
Kenneth Graunke
kenneth at whitecape.org
Sat Oct 15 03:08:47 UTC 2016
dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations
draws using a geometry shader that specifies
layout(points, invocations = 1) in;
and then uses gl_InvocationID. According to the Haswell PRM, the
"GS Instance ID 0" (and 1) thread payload fields are undefined in
dual object mode:
"If 'dispatch mode' is DUAL_OBJECT this field is not valid."
But there's no point in using them - if there's only one invocation,
the ID will be 0. So just load a constant.
Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index c5886d4..59c7d21 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -59,7 +59,10 @@ vec4_gs_visitor::make_reg_for_system_value(int location)
switch (location) {
case SYSTEM_VALUE_INVOCATION_ID:
this->current_annotation = "initialize gl_InvocationID";
- emit(GS_OPCODE_GET_INSTANCE_ID, *reg);
+ if (gs_prog_data->invocations > 1)
+ emit(GS_OPCODE_GET_INSTANCE_ID, *reg);
+ else
+ emit(MOV(*reg, brw_imm_ud(0)));
break;
default:
unreachable("not reached");
--
2.10.0
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