[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Oct 16 11:55:05 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #35 from Marek Olšák <maraeo at gmail.com> ---
Well, it's unreal engine 3, so it doesn't surprise me that it compiles shaders
on demand. All UE3 games are affected in the same way.
Possible solution 1:
- persistent shader cache on the disk
Possible solution 2:
- convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler, but
we need good register allocation for TGSI)
- LLVM compilation should follow and be fully asynchronous
Comments welcome.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20161016/8f14272f/attachment-0001.html>
More information about the mesa-dev
mailing list