[Mesa-dev] [PATCH 14/14] mesa: remove gl_shader_compiler_options::EmitNoNoise
Marek Olšák
maraeo at gmail.com
Mon Oct 17 13:39:26 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
it's always true
---
src/mesa/drivers/dri/i915/i915_context.c | 1 -
src/mesa/drivers/dri/i965/brw_compiler.c | 1 -
src/mesa/main/mtypes.h | 1 -
src/mesa/program/ir_to_mesa.cpp | 3 +--
src/mesa/state_tracker/st_extensions.c | 2 --
5 files changed, 1 insertion(+), 7 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index a7604a1..05a2ad1 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -253,21 +253,20 @@ i915CreateContext(int api,
/* FINISHME: Are there other options that should be enabled for software
* FINISHME: vertex shaders?
*/
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler =
true;
struct gl_shader_compiler_options *const fs_options =
& ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
fs_options->MaxIfDepth = 0;
- fs_options->EmitNoNoise = true;
fs_options->EmitNoPow = true;
fs_options->EmitNoIndirectInput = true;
fs_options->EmitNoIndirectOutput = true;
fs_options->EmitNoIndirectUniform = true;
fs_options->EmitNoIndirectTemp = true;
fs_options->EmitNoIndirectSampler = true;
ctx->Const.MaxDrawBuffers = 1;
ctx->Const.QueryCounterBits.SamplesPassed = 0;
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c
index 27cbd40..4fcc51b 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.c
+++ b/src/mesa/drivers/dri/i965/brw_compiler.c
@@ -116,21 +116,20 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
compiler->glsl_compiler_options[i].MaxIfDepth =
devinfo->gen < 6 ? 16 : UINT_MAX;
- compiler->glsl_compiler_options[i].EmitNoNoise = true;
compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
compiler->glsl_compiler_options[i].LowerCombinedClipCullDistance = true;
bool is_scalar = compiler->scalar_stage[i];
compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 701f055..f2ecd6e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2990,21 +2990,20 @@ struct gl_pipeline_shader_state
};
/**
* Compiler options for a single GLSL shaders type
*/
struct gl_shader_compiler_options
{
/** Driver-selectable options: */
GLboolean EmitNoLoops;
GLboolean EmitNoCont; /**< Emit CONT opcode? */
- GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
GLboolean EmitNoPow; /**< Emit POW opcodes? */
GLboolean EmitNoSat; /**< Emit SAT opcodes? */
GLboolean LowerCombinedClipCullDistance; /** Lower gl_ClipDistance and
* gl_CullDistance together from
* float[8] to vec4[2]
**/
/**
* \name Forms of indirect addressing the driver cannot do.
*/
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index d0e83cc..be10432 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2989,22 +2989,21 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
options, ctx->Const.NativeIntegers)
|| progress;
progress = lower_quadop_vector(ir, true) || progress;
if (options->MaxIfDepth == 0)
progress = lower_discard(ir) || progress;
progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
- if (options->EmitNoNoise)
- progress = lower_noise(ir) || progress;
+ progress = lower_noise(ir) || progress;
/* If there are forms of indirect addressing that the driver
* cannot handle, perform the lowering pass.
*/
if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
|| options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
progress =
lower_variable_index_to_cond_assign(prog->_LinkedShaders[i]->Stage, ir,
options->EmitNoIndirectInput,
options->EmitNoIndirectOutput,
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 238e279..6cc7ca9 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -256,22 +256,20 @@ void st_init_limits(struct pipe_screen *screen,
pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
pc->LowInt.RangeMin = 31;
pc->LowInt.RangeMax = 30;
pc->LowInt.Precision = 0;
pc->MediumInt = pc->HighInt = pc->LowInt;
}
- options->EmitNoNoise = TRUE;
-
/* TODO: make these more fine-grained if anyone needs it */
options->MaxIfDepth =
screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoLoops =
!screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoCont =
!screen->get_shader_param(screen, sh,
--
2.7.4
More information about the mesa-dev
mailing list