[Mesa-dev] [PATCH 00/15] GLSL memory allocation rework for faster compilation
maraeo at gmail.com
Mon Oct 17 19:03:55 UTC 2016
The latest branch:
- all review comments resolved
- commits from Tapani's jenkins branch (fixes for glsl, nir, i965)
My updated patches are also on the list if you wanna review them.
On Thu, Oct 13, 2016 at 4:43 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
> On 10/13/2016 04:20 PM, Juha-Pekka Heikkila wrote:
>> I forgot to reply here on the list, I've just been talking about this with
>> Tapani face to face.
>> My series rebased and fixed on top of mesa master branch from yesterday is
>> Tapani was already taking rebased patches from above branch.
>> I originally stopped working on this set because I felt there was too much
>> uncertainty if all places needed to be fixed could be found easily. Anyway,
>> if you skip my patch for changes in glsl please check you have all places
>> somehow handled which I had patched. All those patched places I dug up with
>> Valgrind so they're 'real deal' where will get segfaults.
> I have now all CI regressions (there were 26 in total) passing with this
> but I'm planning still todo some validation with apps too, as you mentioned
> today as example Manhattan used to trigger some issues.
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