[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 18 02:15:29 UTC 2016


--- Comment #23 from Suzuki, Shinji <shinji.suzuki at gmail.com> ---
(In reply to Marek Olšák from comment #22)
> It would be better to call fence_finish while not holding the mutex. For
>    mtx_unlock(&so->mtx);
>    if (screen->fence_finish(screen, fence, timeout)) {
>       mtx_lock(&so->mtx);

What are the benefits of allowing multiple outstanding calls to fence_finish()
per sync-object?

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