[Mesa-dev] [Bug 98172] Concurrent call to glClientWaitSync results in segfault in one of the waiters.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 18 02:15:29 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98172
--- Comment #23 from Suzuki, Shinji <shinji.suzuki at gmail.com> ---
(In reply to Marek Olšák from comment #22)
> It would be better to call fence_finish while not holding the mutex. For
> mtx_unlock(&so->mtx);
>
> if (screen->fence_finish(screen, fence, timeout)) {
> mtx_lock(&so->mtx);
What are the benefits of allowing multiple outstanding calls to fence_finish()
per sync-object?
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20161018/b62ac99f/attachment.html>
More information about the mesa-dev
mailing list