[Mesa-dev] [PATCH 19/25] mesa: remove now unused IsCentroid from gl_fragment_program
Timothy Arceri
timothy.arceri at collabora.com
Tue Oct 18 06:12:22 UTC 2016
---
src/compiler/glsl/ir_set_program_inouts.cpp | 6 +-----
src/mesa/main/mtypes.h | 6 ------
2 files changed, 1 insertion(+), 11 deletions(-)
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index baa52b1..a177219 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -26,8 +26,7 @@
*
* Sets the InputsRead and OutputsWritten of Mesa programs.
*
- * Additionally, for fragment shaders, sets the IsCentroid and IsSample
- * bitfields.
+ * Additionally, for fragment shaders, set the IsSample bitfield.
*
* Mesa programs (gl_program, not gl_shader_program) have a set of
* flags indicating which varyings are read and written. Computing
@@ -125,8 +124,6 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
- if (var->data.centroid)
- fprog->IsCentroid |= bitfield;
if (var->data.sample)
fprog->IsSample |= bitfield;
}
@@ -443,7 +440,6 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
- fprog->IsCentroid = 0;
fprog->IsSample = 0;
fprog->UsesKill = false;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6fdb711..8cc76a4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2004,12 +2004,6 @@ struct gl_fragment_program
/**
* Bitfield indicating, for each fragment shader input, 1 if that input
- * uses centroid interpolation, 0 otherwise. Unused inputs are 0.
- */
- GLbitfield64 IsCentroid;
-
- /**
- * Bitfield indicating, for each fragment shader input, 1 if that input
* uses sample interpolation, 0 otherwise. Unused inputs are 0.
*/
GLbitfield64 IsSample;
--
2.7.4
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