[Mesa-dev] [Bug 98243] dEQP mismatched UBO precision qualifiers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 19 06:12:24 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98243

--- Comment #2 from Samuel Iglesias <siglesias at igalia.com> ---
(In reply to Randy from comment #0)
> dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision.qpa:
> <Result StatusCode="Fail">expected shaders to compile and link properly, but
> failed to link.</Result>

I have sent a couple of patches to fix it and open a discussion to see if this
behaviour is intended or is a spec bug: allowing different precision qualifiers
for block members in different definitions of the same shader interface is only
allowed in GLSL ES 3.1. In older and newer (GLSL ES 3.2) specs the precision
qualifiers should match.

https://lists.freedesktop.org/archives/mesa-dev/2016-October/132494.html

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