[Mesa-dev] [PATCH] glsl: Skip invariant/precision linker checks for built-in variables.
Ian Romanick
idr at freedesktop.org
Wed Oct 19 21:28:42 UTC 2016
On 10/19/2016 02:17 PM, Brian Paul wrote:
> On 10/19/2016 02:40 PM, Ian Romanick wrote:
>> On 10/19/2016 11:11 AM, Kenneth Graunke wrote:
>>> Brian found a bug with my "inline built-ins immediately" code for
>>> shaders
>>> which use ftransform() and declare gl_Position invariant:
>>>
>>> https://lists.freedesktop.org/archives/mesa-dev/2016-October/132452.html
>>>
>>> Before my patch, things worked due to a specific order of operations:
>>>
>>> 1. link_intrastage_varyings imported the ftransform function into the VS
>>> 2. cross_validate_uniforms() ran and signed off that everything matched
>>> 3. do_common_optimization did both inlining and invariance propagation,
>>> making the VS/FS versions of gl_ModelViewProjectionMatrix have
>>> different invariant qualifiers...but after the check in step 2,
>>> so we never raised an error.
>>>
>>> After my patch, ftransform() is inlined right away, and at compile time,
>>> do_common_optimization propagates the invariant qualifier to the
>>> gl_ModelViewProjectionMatrix. When the linker eventually happens, it
>>> detects the mismatch.
>>
>> Why are we marking a uniform as invariant in the first place? That
>> sounds boats.
>
> The shader author is marking the gl_Position VS output as invariant and
> calling ftransform():
>
> invariant gl_Position;
> void main()
> {
> gl_Position = ftransform();
> }
>
> ftransform() expands into gl_ModelviewProjectionMatrix * gl_Vertex.
> Then, afaict, the propagation pass marks gl_ModelviewProjectionMatrix as
> invariant, but that disagrees with the original declaration of the
> matrix and linking fails.
>
> That's my superficial understanding of it.
>
> Do you want me to hold off on pushing the patch? I'd really like to get
> this or another fix in place.
I'm running this
https://cgit.freedesktop.org/~idr/mesa/commit/?h=jenkins&id=e406683dcc993e55b38170aff698470b28909e2f
through our CI right now. If there are no regressions and it fixes your
problem, I think it's a better solution. If it doesn't meet those
criteria, let's go ahead with Ken's patch.
> -Brian
>
>>> I can't see any good reason to raise a linker error based on qualifiers
>>> we internally applied to built-in variables - it's not the application's
>>> fault. It's either not a problem, or it's our fault.o
>>>
>>> We should probably rework invariance, but this should keep us limping
>>> along for now. It's definitely a hack.
>>>
>>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>>> ---
>>> src/compiler/glsl/linker.cpp | 33 +++++++++++++++++++++------------
>>> 1 file changed, 21 insertions(+), 12 deletions(-)
>>>
>>> Hi Brian,
>>>
>>> I'm on vacation today through Friday, so I likely won't be able to
>>> push this until next week. If people are okay with my hack, feel free
>>> to push it before I get back :)
>>>
>>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>>> index 8599590..66f9e76 100644
>>> --- a/src/compiler/glsl/linker.cpp
>>> +++ b/src/compiler/glsl/linker.cpp
>>> @@ -1038,12 +1038,28 @@ cross_validate_globals(struct
>>> gl_shader_program *prog,
>>> }
>>> }
>>>
>>> - if (existing->data.invariant != var->data.invariant) {
>>> - linker_error(prog, "declarations for %s `%s' have "
>>> - "mismatching invariant qualifiers\n",
>>> - mode_string(var), var->name);
>>> - return;
>>> + /* Skip invariant/precise checks for built-in uniforms.
>>> + * If they're used in an invariant calculation, the invariance
>>> + * propagation pass might mark these. But that's not an error
>>> + * on the programmer's part - it's our problem. It shouldn't
>>> + * actually matter anyway, so ignore it.
>>> + */
>>> + if (var->get_num_state_slots() == 0) {
>>> + if (existing->data.invariant != var->data.invariant) {
>>> + linker_error(prog, "declarations for %s `%s' have "
>>> + "mismatching invariant qualifiers\n",
>>> + mode_string(var), var->name);
>>> + return;
>>> + }
>>> +
>>> + if (prog->IsES && existing->data.precision !=
>>> var->data.precision) {
>>> + linker_error(prog, "declarations for %s `%s` have "
>>> + "mismatching precision qualifiers\n",
>>> + mode_string(var), var->name);
>>> + return;
>>> + }
>>> }
>>> +
>>> if (existing->data.centroid != var->data.centroid) {
>>> linker_error(prog, "declarations for %s `%s' have "
>>> "mismatching centroid qualifiers\n",
>>> @@ -1062,13 +1078,6 @@ cross_validate_globals(struct
>>> gl_shader_program *prog,
>>> mode_string(var), var->name);
>>> return;
>>> }
>>> -
>>> - if (prog->IsES && existing->data.precision !=
>>> var->data.precision) {
>>> - linker_error(prog, "declarations for %s `%s` have "
>>> - "mismatching precision qualifiers\n",
>>> - mode_string(var), var->name);
>>> - return;
>>> - }
>>> } else
>>> variables->add_variable(var);
>>> }
>>>
>>
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>
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