[Mesa-dev] [PATCH 1/6] vbo: make vbo_reset_attr() static

Brian Paul brianp at vmware.com
Wed Oct 19 22:07:51 UTC 2016


Not called from any other file.
---
 src/mesa/vbo/vbo_exec.h     | 2 --
 src/mesa/vbo/vbo_exec_api.c | 6 +++++-
 2 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index 4f11f17..b150883 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -152,8 +152,6 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
 
 /* Internal functions:
  */
-void vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr);
-
 void vbo_exec_vtx_init( struct vbo_exec_context *exec );
 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
 
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 4c8b927..6df8d88 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -1275,7 +1275,11 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
 #endif
 }
 
-void vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
+/**
+ * Reset the vertex attribute by setting its size to zero.
+ */
+static void
+vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
 {
    exec->vtx.attrsz[attr] = 0;
    exec->vtx.attrtype[attr] = GL_FLOAT;
-- 
1.9.1



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