[Mesa-dev] [Bug 98132] #version 300 es compute shaders should not be possible

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 20 06:31:17 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98132

--- Comment #4 from Iago Toral <itoral at igalia.com> ---
(In reply to Iago Toral from comment #3)
> (In reply to Iago Toral from comment #2)
> > I have sent a couple of patches for review that fix these tests:
> > 
> > https://lists.freedesktop.org/archives/mesa-dev/2016-October/131942.html
> 
> This patch has been reviewed and merged. It fixes the problem with the GLSL
> version.
> 
> > https://lists.freedesktop.org/archives/mesa-dev/2016-October/131943.html
> 
> This second patch addressed a different subcase of the same tests, related
> to unsized arrays in SSBOs.
> 
> The original patch I sent for this subcase fixed the tests but it had some
> issues that I describe in my reply to it in the mailing list. I have sent a
> new version of the patch that should be correct:
> 
> https://lists.freedesktop.org/archives/mesa-dev/2016-October/132359.html
> 
> But this patch won't fix the dEQP tests, because for the reasons I explain
> in the patch, I think this dEQP subcase is bogus.

This second patch is now in master. As mentioned, the dEQP tests still fail,
but I think they fail for wrong reasons, so I think we might want to resolve
this as INVALID now.

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