[Mesa-dev] [PATCH 08/21] mesa/glsl: set double inputs read directly in shader_info
Timothy Arceri
timothy.arceri at collabora.com
Thu Oct 20 08:46:58 UTC 2016
---
src/compiler/glsl/ir_set_program_inouts.cpp | 2 +-
src/compiler/shader_info.c | 1 -
src/mesa/main/mtypes.h | 1 -
3 files changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 4529b6c..d693b66 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot())
- prog->DoubleInputsRead |= bitfield;
+ prog->info.double_inputs_read |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier |= var->data.sample;
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index 2d4292e..df1abdd 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
{
shader_info *info = &sh->Program->info;
- info->double_inputs_read = sh->Program->DoubleInputsRead;
info->outputs_written = sh->Program->OutputsWritten;
info->outputs_read = sh->Program->OutputsRead;
info->patch_inputs_read = sh->Program->PatchInputsRead;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d31293b..9535e1f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1922,7 +1922,6 @@ struct gl_program
struct shader_info info;
- GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */
--
2.7.4
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