[Mesa-dev] [PATCH 00/15] GLSL memory allocation rework for faster compilation

Tapani Pälli tapani.palli at intel.com
Thu Oct 20 16:31:21 UTC 2016


On 10/20/2016 06:55 PM, Marek Olšák wrote:
> On Mon, Oct 17, 2016 at 9:03 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> Hi,
>>
>> The latest branch:
>> https://cgit.freedesktop.org/~mareko/mesa/log/?h=glsl-alloc-rework2
>>
>> It contains:
>> - all review comments resolved
>> - commits from Tapani's jenkins branch (fixes for glsl, nir, i965)
>>
>> My updated patches are also on the list if you wanna review them.
> Since there are no other comments, it looks like it's ready to land.
> i965 and Gallium were tested by Tapani and me, respectively. The
> branch contains all fixes first, followed by the allocation changes.

I haven't had time for further testing but it would make sense to try 
also with some benchmarks and steam games on i965. JP recalled there was 
something that got triggered by Manhattan earlier with his patches. I'll 
try to get this testing done tomorrow.

> Please let me know if you need more time for reviewing, or notify
> people who may want to review this but missed it. Otherwise, I'll push
> this on Saturday (Central Europe time, so US folks should answer
> before Saturday).
>
> Marek


// Tapani



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