[Mesa-dev] [PATCH 24/25] Allocate a null state whenever there is depth/stencil

Jason Ekstrand jason at jlekstrand.net
Sat Oct 22 17:50:55 UTC 2016


---
 src/intel/vulkan/genX_cmd_buffer.c | 19 ++++++++++---------
 1 file changed, 10 insertions(+), 9 deletions(-)

diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index f43c643..06a0686 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -180,18 +180,19 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
    }
 
    bool need_null_state = false;
-   for (uint32_t s = 0; s < pass->subpass_count; ++s) {
-      if (pass->subpasses[s].color_count == 0) {
-         need_null_state = true;
-         break;
-      }
-   }
-
-   unsigned num_states = need_null_state;
+   unsigned num_states = 0;
    for (uint32_t i = 0; i < pass->attachment_count; ++i) {
-      if (vk_format_is_color(pass->attachments[i].format))
+      if (vk_format_is_color(pass->attachments[i].format)) {
          num_states++;
+      } else {
+         /* We need a null state for any depth-stencil-only subpasses.
+          * Importantly, this includes depth/stencil clears so we create one
+          * whenever we have depth or stencil
+          */
+         need_null_state = true;
+      }
    }
+   num_states += need_null_state;
 
    const uint32_t ss_stride = align_u32(isl_dev->ss.size, isl_dev->ss.align);
    state->render_pass_states =
-- 
2.5.0.400.gff86faf



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