[Mesa-dev] [PATCH v2 0/9] deal with multiple appearances of the same layout-qualifier-name in a single declaration

Andres Gomez agomez at igalia.com
Sat Oct 22 20:09:07 UTC 2016


In the case of layout-qualifier-names that can appear multiple times
in different declarations of the same shader or, even, the same
program, but that have to consistently hold the same value we are
using the ast_layout_expression class which holds a list to store all
the appearances to be able to check for coherence later.

Until now, we were also holding inside the ast_layout_expression
values of the same layout-qualifier-name that could appear inside a
single layout-qualifier or across multiple layout-qualifiers in a
single declaration.

This was a problem since, inside a declaration, only the last
appearance should be taken into account. As we were not doing this,
the compilation or linking was failing due to different values of the
same layout-qualifier-name in a single declaration when such
layout-qualifier-name had as a constraint to hold the same value
across the same shader or program.

Now, we only hold the last appearanace of a repeated
layout-qualifier-name inside a single declaration.

These following 2 example will help to illustrate the problem:

- " #version 150
    #extension GL_ARB_shading_language_420pack: enable
    #extension GL_ARB_enhanced_layouts: enable

    layout(max_vertices=2, max_vertices=3) out;
    layout(max_vertices=3) out;"

- " #version 150
    #extension GL_ARB_shading_language_420pack: enable
    #extension GL_ARB_enhanced_layouts: enable

    layout(max_vertices=2) layout(max_vertices=3) out;
    layout(max_vertices=3) out;"

Although different values for "max_vertices" should result in a
compilation error. The above code is valid because max_vertices=2 is
ignored.

In addition, the series includes changes to allow multiple
layout-qualifiers in the same declaration if
ARB_shading_language_420pack *or ARB_enhanced_layouts* are supported.

This change is not 100% clear to me since the addition in
ARB_enhanced_layouts is for a duplicated layout-qualifier-name in a
single layout-qualifier but it seems to make sense since the change
builds up on the precondition that multiple layout-qualifiers are
already allowed in a single declaration.

The main changes in this v2 series are:
  Patch 2/9 is new and fixes a related problem in Interface Blocks
    that was detected when developing piglit tests for the original
    series.
  Patches 3/9 and 4/9 are split from the patch 2/5 of the original
    series.
  Patch 5/9 is new and allows multiple layout-qualifiers in the same
    declaration just if the ARB_enhanced_layouts spec is supported.
  Patches 7/9 and 8/9 replace patch 4/5 from the original series.

Fixes:
- GL44-CTS.shading_language_420pack.qualifier_override_layout
- GL44-CTS.enhanced_layouts.xfb_duplicated_stride

Andres Gomez (9):
  glsl: ignore all but the rightmost layout-qualifier-name
  glsl: merge layouts into the default one as the last step in interface
    blocks
  glsl: ignore all but the rightmost layout qualifier name from the
    rightmost layout qualifier
  glsl: simplified error checking for duplicated layout-qualifiers
  glsl: allow multiple layout-qualifier in single declaration if
    enhanced layouts
  glsl: push layout-qualifier-name values from variable declarations to
    global
  Revert "glsl: geom shader max_vertices layout must match."
  Revert "glsl: allow layout qualifier overrides with
    ARB_shading_language_420pack"
  glsl: simplified ast_type_qualifier::merge_[in|out]_qualifier API

 src/compiler/glsl/ast.h                  |  25 +++--
 src/compiler/glsl/ast_type.cpp           | 127 ++++++++++++++----------
 src/compiler/glsl/glsl_parser.yy         | 165 +++++++++++++++----------------
 src/compiler/glsl/glsl_parser_extras.cpp |   4 +-
 4 files changed, 173 insertions(+), 148 deletions(-)

-- 
2.9.3



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