[Mesa-dev] [PATCH 1/2] st/mesa: unduplicate st_check_sync code

Marek Olšák maraeo at gmail.com
Tue Oct 25 11:18:43 UTC 2016


From: Marek Olšák <marek.olsak at amd.com>

It's the same as st_client_wait_sync. Discovered by Michel.
This is needed to make the following fix simpler.

Cc: 12.0 13.0 <mesa-stable at lists.freedesktop.org>
---
 src/mesa/state_tracker/st_cb_syncobj.c | 26 ++++++--------------------
 1 file changed, 6 insertions(+), 20 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
index 123925a..749c124 100644
--- a/src/mesa/state_tracker/st_cb_syncobj.c
+++ b/src/mesa/state_tracker/st_cb_syncobj.c
@@ -69,38 +69,20 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
 {
    struct pipe_context *pipe = st_context(ctx)->pipe;
    struct st_sync_object *so = (struct st_sync_object*)obj;
 
    assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
    assert(so->fence == NULL);
 
    pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
 }
 
-static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
-{
-   struct pipe_context *pipe = st_context(ctx)->pipe;
-   struct pipe_screen *screen = pipe->screen;
-   struct st_sync_object *so = (struct st_sync_object*)obj;
-
-   /* If the fence doesn't exist, assume it's signalled. */
-   if (!so->fence) {
-      so->b.StatusFlag = GL_TRUE;
-      return;
-   }
-
-   if (screen->fence_finish(screen, pipe, so->fence, 0)) {
-      screen->fence_reference(screen, &so->fence, NULL);
-      so->b.StatusFlag = GL_TRUE;
-   }
-}
-
 static void st_client_wait_sync(struct gl_context *ctx,
                                 struct gl_sync_object *obj,
                                 GLbitfield flags, GLuint64 timeout)
 {
    struct pipe_context *pipe = st_context(ctx)->pipe;
    struct pipe_screen *screen = pipe->screen;
    struct st_sync_object *so = (struct st_sync_object*)obj;
 
    /* If the fence doesn't exist, assume it's signalled. */
    if (!so->fence) {
@@ -113,27 +95,31 @@ static void st_client_wait_sync(struct gl_context *ctx,
     *    - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
     *    - sync is unsignaled when ClientWaitSync is called,
     *    - and the calls to ClientWaitSync and FenceSync were issued from
     *      the same context,
     *    then the GL will behave as if the equivalent of Flush were inserted
     *    immediately after the creation of sync.
     *
     * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
     * forget to set it.
     */
-   if (so->fence &&
-       screen->fence_finish(screen, pipe, so->fence, timeout)) {
+   if (screen->fence_finish(screen, pipe, so->fence, timeout)) {
       screen->fence_reference(screen, &so->fence, NULL);
       so->b.StatusFlag = GL_TRUE;
    }
 }
 
+static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
+{
+   st_client_wait_sync(ctx, obj, 0, 0);
+}
+
 static void st_server_wait_sync(struct gl_context *ctx,
                                 struct gl_sync_object *obj,
                                 GLbitfield flags, GLuint64 timeout)
 {
    /* NO-OP.
     * Neither Gallium nor DRM interfaces support blocking on the GPU. */
 }
 
 void st_init_syncobj_functions(struct dd_function_table *functions)
 {
-- 
2.7.4



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