[Mesa-dev] [PATCH 1/3] vl/dri3: use external texture as back buffers

Andy Furniss adf.lists at gmail.com
Tue Oct 25 18:42:00 UTC 2016


Christian K├Ânig wrote:
> Nice work, have you been able to fix all the issues you mentioned on
> your last mail?
>
> Additional to that make sure that this set also keeps DRI2 working, in
> patch #2 it looks like you call the new function without checking if
> it's available or not.
>
> Keep in mind that we possible compile both DRI2 and DRI3 into the
> driver, but it can happen that we fallback to DRI2 on runtime.

Patch 2 for me is corrupted fullscreen.

Seems I have a mix of DRI2 and 3 according to below anyway.

Am I supposed to be compiling xserver, amdgpu (ddx) or mesa in some
way that avoids this?

grep DRI /var/log/Xorg.0.log
[ 35587.890] (II) glamor: EGL version 1.4 (DRI2):
[ 35588.093] (II) AMDGPU(0): [DRI2] Setup complete
[ 35588.093] (II) AMDGPU(0): [DRI2]   DRI driver: radeonsi
[ 35588.093] (II) AMDGPU(0): [DRI2]   VDPAU driver: radeonsi
[ 35588.093] (==) AMDGPU(0): DRI3 enabled
[ 35588.246] (II) GLX: Initialized DRI2 GL provider for screen 0




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