[Mesa-dev] [PATCH 0/7] nvc0: various perf improvements for Elemental
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Oct 25 19:41:09 UTC 2016
Hi,
This little series tries to improve performance with the Elemental
demo (Unreal) and I actually have +6% FPS on both Fermi/Kepler. It's
not THAT much, but few weeks ago I also improved that demo by +15%.
But this time I looked mostly into the draw path and the invalidation
between compute and 3d instead of writing compiler optimizations.
I didn't see any regressions with full piglit on GK110, but I will
launch a new one on Fermi.
Please review,
Thanks!
Samuel Pitoiset (7):
nvc0: reduce the number of PUSH_SPACE in draw path
nvc0: only update primitive restart for indexed draws
nvc0: simplify draw parameters upload for vertex shaders
nvc0: be smarter when invalidating shader caches
nvc0: clean nve4_compute_validate_textures()
nvc0: only invalidate currently bound tic/tsc
nvc0: add support for PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 13 +++++++----
src/gallium/drivers/nouveau/nv50/nv50_resource.h | 3 ++-
src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 11 +++++----
src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c | 6 +++--
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 +-
src/gallium/drivers/nouveau/nvc0/nvc0_resource.c | 27 +++++++++++++++++++++-
src/gallium/drivers/nouveau/nvc0/nvc0_resource.h | 3 ++-
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +-
src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 7 +++++-
src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 14 ++++++++----
src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c | 29 +++++++++++-------------
src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 28 +++++++++--------------
12 files changed, 92 insertions(+), 53 deletions(-)
--
2.10.1
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