[Mesa-dev] [PATCH 6/7] nvc0: only invalidate currently bound tic/tsc

Ilia Mirkin imirkin at alum.mit.edu
Tue Oct 25 19:59:21 UTC 2016


On Tue, Oct 25, 2016 at 3:41 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> This is especially useful when switching from compute to 3D.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 11 +++++++----
>  src/gallium/drivers/nouveau/nvc0/nvc0_tex.c     | 14 ++++++++++----
>  src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 11 +++++++----
>  3 files changed, 24 insertions(+), 12 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
> index 11635c9..5175bd0 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
> @@ -150,8 +150,10 @@ nvc0_compute_validate_samplers(struct nvc0_context *nvc0)
>     }
>
>     /* Invalidate all 3D samplers because they are aliased. */
> -   for (int s = 0; s < 5; s++)
> -      nvc0->samplers_dirty[s] = ~0;
> +   for (int s = 0; s < 5; s++) {
> +      for (int i = 0; i < nvc0->num_samplers[5]; i++)
> +         nvc0->samplers_dirty[s] |= 1 << i;
> +   }

samplers_dirty[s] |= (1ULL << nvc0->num_samplers[5]) - 1;

Or perhaps there's a helper function which does this, if so use that.

>     nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
>  }
>
> @@ -166,9 +168,10 @@ nvc0_compute_validate_textures(struct nvc0_context *nvc0)
>
>     /* Invalidate all 3D textures because they are aliased. */
>     for (int s = 0; s < 5; s++) {
> -      for (int i = 0; i < nvc0->num_textures[s]; i++)
> +      for (int i = 0; i < nvc0->num_textures[5]; i++) {
>           nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
> -      nvc0->textures_dirty[s] = ~0;
> +         nvc0->textures_dirty[s] |= 1 << i;
> +      }
>     }
>     nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
>  }
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
> index e57391e..4c4249f 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
> @@ -606,9 +606,12 @@ void nvc0_validate_textures(struct nvc0_context *nvc0)
>     }
>
>     /* Invalidate all CP textures because they are aliased. */
> -   for (int i = 0; i < nvc0->num_textures[5]; i++)
> -      nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
> -   nvc0->textures_dirty[5] = ~0;
> +   for (int s = 0; s < 5; s++) {
> +      for (int i = 0; i < nvc0->num_textures[s]; i++) {
> +         nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
> +         nvc0->textures_dirty[5] |= 1 << i;
> +      }
> +   }
>     nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
>  }
>
> @@ -715,7 +718,10 @@ void nvc0_validate_samplers(struct nvc0_context *nvc0)
>     }
>
>     /* Invalidate all CP samplers because they are aliased. */
> -   nvc0->samplers_dirty[5] = ~0;
> +   for (int s = 0; s < 5; s++) {
> +      for (int i = 0; i < nvc0->num_samplers[s]; i++)
> +         nvc0->samplers_dirty[5] |= 1 << i;
> +   }
>     nvc0->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
>  }
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> index d1f0855..4c59e73 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> @@ -306,8 +306,10 @@ nve4_compute_validate_samplers(struct nvc0_context *nvc0)
>     }
>
>     /* Invalidate all 3D samplers because they are aliased. */
> -   for (int s = 0; s < 5; s++)
> -      nvc0->samplers_dirty[s] = ~0;
> +   for (int s = 0; s < 5; s++) {
> +      for (int i = 0; i < nvc0->num_samplers[5]; i++)
> +         nvc0->samplers_dirty[s] |= 1 << i;
> +   }
>     nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
>  }
>
> @@ -755,9 +757,10 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
>
>     /* Invalidate all 3D textures because they are aliased. */
>     for (int s = 0; s < 5; s++) {
> -      for (int i = 0; i < nvc0->num_textures[s]; i++)
> +      for (int i = 0; i < nvc0->num_textures[5]; i++) {
>           nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
> -      nvc0->textures_dirty[s] = ~0;
> +         nvc0->textures_dirty[s] |= 1 << i;
> +      }
>     }
>     nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
>  }
> --
> 2.10.1
>
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