[Mesa-dev] [PATCH 15/59] glsl: Add 64-bit integer support to uniform initialiser code

Ian Romanick idr at freedesktop.org
Wed Oct 26 00:59:21 UTC 2016


From: Dave Airlie <airlied at redhat.com>

Just add support to the double case, same code should work.

Signed-off-by: Dave Airlie <airlied at redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/compiler/glsl/link_uniform_initializers.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
index 0d33b92..c28a1e5 100644
--- a/src/compiler/glsl/link_uniform_initializers.cpp
+++ b/src/compiler/glsl/link_uniform_initializers.cpp
@@ -64,14 +64,14 @@ copy_constant_to_storage(union gl_constant_value *storage,
          storage[i].f = val->value.f[i];
          break;
       case GLSL_TYPE_DOUBLE:
+      case GLSL_TYPE_UINT64:
+      case GLSL_TYPE_INT64:
          /* XXX need to check on big-endian */
          memcpy(&storage[i * 2].u, &val->value.d[i], sizeof(double));
          break;
       case GLSL_TYPE_BOOL:
          storage[i].b = val->value.b[i] ? boolean_true : 0;
          break;
-      case GLSL_TYPE_INT64:
-      case GLSL_TYPE_UINT64:
       case GLSL_TYPE_ARRAY:
       case GLSL_TYPE_STRUCT:
       case GLSL_TYPE_IMAGE:
-- 
2.5.5



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