[Mesa-dev] [PATCH 10/59] glsl: Add ARB_gpu_shader_int64 boilerplate.
Ian Romanick
idr at freedesktop.org
Wed Oct 26 00:59:16 UTC 2016
From: Dave Airlie <airlied at redhat.com>
This just adds the basic boilerplate support.
Signed-off-by: Dave Airlie <airlied at redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/glsl_parser_extras.cpp | 1 +
src/compiler/glsl/glsl_parser_extras.h | 7 +++++++
2 files changed, 8 insertions(+)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index b351180..a44fedf 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -605,6 +605,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_fragment_layer_viewport),
EXT(ARB_gpu_shader5),
EXT(ARB_gpu_shader_fp64),
+ EXT(ARB_gpu_shader_int64),
EXT(ARB_sample_shading),
EXT(ARB_separate_shader_objects),
EXT(ARB_shader_atomic_counter_ops),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 5bdebf6..fe0acfb 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -250,6 +250,11 @@ struct _mesa_glsl_parse_state {
return ARB_gpu_shader_fp64_enable || is_version(400, 0);
}
+ bool has_int64() const
+ {
+ return ARB_gpu_shader_int64_enable;
+ }
+
bool has_420pack() const
{
return ARB_shading_language_420pack_enable || is_version(420, 0);
@@ -608,6 +613,8 @@ struct _mesa_glsl_parse_state {
bool ARB_gpu_shader5_warn;
bool ARB_gpu_shader_fp64_enable;
bool ARB_gpu_shader_fp64_warn;
+ bool ARB_gpu_shader_int64_enable;
+ bool ARB_gpu_shader_int64_warn;
bool ARB_sample_shading_enable;
bool ARB_sample_shading_warn;
bool ARB_separate_shader_objects_enable;
--
2.5.5
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