[Mesa-dev] [PATCH v2 2/2] glsl: update default precision qualifier when it is set in the shader
Eero Tamminen
eero.t.tamminen at intel.com
Thu Oct 27 10:45:38 UTC 2016
Hi,
Glmark2 is fairly common test. Shouldn't this regression bugfix be CC
to stable?
(Regression happened with
https://bugs.freedesktop.org/show_bug.cgi?id=97532)
- Eero
On 26.10.2016 12:23, Samuel Iglesias Gonsálvez wrote:
> Default precision qualifier for a data type could be set several times
> inside a shader. This patch allows to update the default precision
> qualifier for the given type that is saved in the symbol table.
>
> If it is not in the symbol table, just add it.
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804
> ---
> src/compiler/glsl/glsl_symbol_table.cpp | 5 ++++-
> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/glsl_symbol_table.cpp b/src/compiler/glsl/glsl_symbol_table.cpp
> index 3162bb6..15e819e 100644
> --- a/src/compiler/glsl/glsl_symbol_table.cpp
> +++ b/src/compiler/glsl/glsl_symbol_table.cpp
> @@ -213,7 +213,10 @@ bool glsl_symbol_table::add_default_precision_qualifier(const char *type_name,
> symbol_table_entry *entry =
> new(mem_ctx) symbol_table_entry(default_specifier);
>
> - return _mesa_symbol_table_add_symbol(table, name, entry) == 0;
> + if (!get_entry(name))
> + return _mesa_symbol_table_add_symbol(table, name, entry) == 0;
> +
> + return _mesa_symbol_table_replace_symbol(table, name, entry) == 0;
> }
>
> void glsl_symbol_table::add_global_function(ir_function *f)
>
More information about the mesa-dev
mailing list