[Mesa-dev] [PATCH] intel/blorp: Fix a couple asserts around image copy rectangles
Eero Tamminen
eero.t.tamminen at intel.com
Thu Oct 27 11:05:54 UTC 2016
Hi,
Tested. Unreal Engine assert isn't anymore triggered. When this patch
goes in, you can mark the bug as verified.
- Eero
On 26.10.2016 08:53, Jason Ekstrand wrote:
> With dealing with rectangles in compressed images, you can have a width or
> height that isn't a multiple of the corresponding compression block
> dimension but only if that edge of your rectangle is on the edge of the
> image. When we call convert_to_single_slice, it creates an 2-D image and a
> set of tile offsets into that image. When detecting the right-edge and
> bottom-edge cases, we weren't including the tile offsets so the assert
> would misfire. This caused crashes in a few UE4 demos
>
> Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> Reported-by: "Eero Tamminen" <eero.t.tamminen at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98431
> Cc: "13.0" <mesa-stable at lists.freedesktop.org>
> ---
> src/intel/blorp/blorp_blit.c | 8 ++++++--
> 1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
> index 0c3ee72..9357a72 100644
> --- a/src/intel/blorp/blorp_blit.c
> +++ b/src/intel/blorp/blorp_blit.c
> @@ -1761,10 +1761,14 @@ surf_convert_to_uncompressed(const struct isl_device *isl_dev,
> surf_convert_to_single_slice(isl_dev, info);
>
> if (width || height) {
> +#ifndef NDEBUG
> + uint32_t right_edge_px = info->tile_x_sa + *x + *width;
> + uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
> assert(*width % fmtl->bw == 0 ||
> - *x + *width == info->surf.logical_level0_px.width);
> + right_edge_px == info->surf.logical_level0_px.width);
> assert(*height % fmtl->bh == 0 ||
> - *y + *height == info->surf.logical_level0_px.height);
> + bottom_edge_px == info->surf.logical_level0_px.height);
> +#endif
> *width = DIV_ROUND_UP(*width, fmtl->bw);
> *height = DIV_ROUND_UP(*height, fmtl->bh);
> }
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